Category:Nightmare

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1811
Icon Weapon 1811.png
The Ashes and Dust of Folly, Azoo
暗愚の灰塵アズー
SS Nightmare Water 4594 偽リハ堅牢ナ鎧トナル(Ⅱ), 偽リハ堅牢ナ鎧トナル(Ⅲ)
0SP. Greatly raise physical DEF for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
偽リハ堅牢ナ鎧トナル(Ⅱ), 偽リハ堅牢ナ鎧トナル(Ⅲ)
0SP. Greatly raise physical DEF for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1748
Icon Weapon 1748.png
Belial
ベリアル
SS Nightmare Water 3806 Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
50SP. Greatly raise magical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
200SP. Greatly raise magical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1664
Icon Weapon 1664.png
Nightmare Trio
ナイトメア三人組
S Nightmare Fire 2802 警鐘ハ散華ノ火花ヲ呼ブ(壱), 警鐘ハ散華ノ火花ヲ呼ブ(弐)
50SP. Moderately increase the effect of Fire skills, while increasing the Water damage inflicted by enemies. Prep time: 10s, Duration: 20s
警鐘ハ散華ノ火花ヲ呼ブ(壱), 警鐘ハ散華ノ火花ヲ呼ブ(弐)
200SP. Moderately increase the effect of Fire skills, while increasing the Water damage inflicted by enemies. Prep time: 70s, Duration: 80s

1662
Icon Weapon 1662.png
Griffon
グリフォン
SS Nightmare Fire 4602 願望ハ死ヲ阻ム(弐), 願望ハ死ヲ阻ム(参)
0SP. If over 80% HP, allies will survive with 1 HP when hit by a lethal attack. Prep time: 10s, Duration: 25s
A Cheer Becomes the Protection of Cover (III), A Cheer Becomes the Protection of Cover (II)
0SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1652
Icon Weapon 1652.png
The Loving Couple
愛シ合ウ恋人達
SS Nightmare Wind 3402 偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
50SP. Greatly raise physical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
200SP. Greatly raise physical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1650
Icon Weapon 1650.png
The Lonely Twins
孤独ノ双子
SS Nightmare Wind 3394 An Alarm Calls the Winds of Glorious Death (Two), An Alarm Calls the Winds of Glorious Death (Three)
50SP. Greatly increase the effect of Wind skills, while increasing the Fire damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Winds of Glorious Death (Two), An Alarm Calls the Winds of Glorious Death (Three)
200SP. Greatly increase the effect of Wind skills, while increasing the Fire damage inflicted by enemies. Prep time: 60s, Duration: 90s

1648
Icon Weapon 1648.png
The Foolish Sisters
愚カナ妹達
SS Nightmare Wind 3426 Fair Winds of Surging Mana (Two), Fair Winds of Surging Mana (Three)
50SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 10s, Duration: 0s (indefinite)
Fair Winds of Surging Mana (Two), Fair Winds of Surging Mana (Three)
200SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 50s, Duration: 0s (indefinite)

1646
Icon Weapon 1646.png
Mikhail
ミハイル
SS Nightmare Fire 4848 A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
0SP. Greatly raise attack (physical and magical) for all surviving allies. Prep Time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
0SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep Time: 60s, Duration: 0s (indefinite)

1624
Icon Weapon 1624.png
Levy, the Destructive Dragon of Arrogance
狂妄の壊竜レヴィ
SS Nightmare Water 4532 偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
0SP. Greatly raise physical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
0SP. Greatly raise physical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1594
Icon Weapon 1594.png
Corcus Dodo
コーカスドードー
S Nightmare Water 2802 Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
50SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
200SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 90s, Duration: 0s (indefinite)

1592
Icon Weapon 1592.png
Juno, the Stygian Solitude
黒ノ孤独ユノ
SS Nightmare Water 5292 An Alarm Calls the Waters of Glorious Death (Two), An Alarm Calls the Waters of Glorious Death (Three)
0SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Waters of Glorious Death (Two), An Alarm Calls the Waters of Glorious Death (Three)
0SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 60s, Duration: 90s

1590
Icon Weapon 1590.png
Armor Giant
鎧巨人
SS Nightmare Wind 4600 哀哭ハ疾風ノ障壁トナル(Ⅱ), 哀哭ハ疾風ノ障壁トナル(Ⅲ)
0SP. Greatly reduce the effectiveness of enemy Wind HP Recovery skills while reducing the Wind damage inflicted by enemies. Prep time: 10s, Duration: 25s
血界ハ衝撃ヲ拒ム(弐), 血界ハ衝撃ヲ拒ム(参)
0SP. Greatly reduce the effectiveness of enemy Ranged and Polearm skills. Prep time: 70s, Duration: 90s

1572
Icon Weapon 1572.png
Red Rose
レッドローズ
SS Nightmare Fire 4582 A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
0SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
0SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 60s, Duration: 0s (indefinite)

1562
Icon Weapon 1562.png
Luge, Wings of Mourning
哀愁翼リューゲ
SS Nightmare Wind 4598 Reality Becomes the Negation of Magic (II)
0SP. Greatly lower magical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Negation of Magic (II)
0SP. Greatly lower magical attack for all enemies. Prep time: 80s, Duration: 0s (indefinite)

1552
Icon Weapon 1552.png
Crystal Wisp
クリスタルウィスプ
SS Nightmare Wind 3782 An Order Becomes a Wall of Gales (II), An Order Becomes a Wall of Gales (III)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
2The Realm of Blood Denies Wishes of Prayer (Three)
200SP. Greatly reduce the effectiveness of enemy Staff skills. Prep time: 70s, Duration: 90s

1502
Icon Weapon 1502.png
Cetus
ケートス
S Nightmare Wind 2794 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 10s, Duration: 0s (indefinite)
The Realm of Blood Denies Strikes of Shocking (One), The Realm of Blood Denies Strikes of Shocking (Two)
200SP. Reduce the effectiveness of enemy Ranged and Polearm skills. Prep time: 80s, Duration: 80s

1498
Icon Weapon 1498.png
Fear, Warden of the Prison
監獄の守り手フィア
SS Nightmare Water 4334 Favorable Winds of Surging Mana (Three), Favorable Winds of Surging Mana (Two)
50SP. Restore 25% of max SP for all allies with vanguard/attack jobs. Prep time: 10s, Duration: 0s (indefinite)
Favorable Winds of Surging Mana (Three), Favorable Winds of Surging Mana (Two)
200SP. Restore 25% of max SP for all allies with vanguard/attack jobs. Prep time: 50s, Duration: 0s (indefinite)

1496
Icon Weapon 1496.png
Jabberwock
ジャバウォック
SS Nightmare Water 0 4614 Reality Becomes the Disruption of Magical Barriers (II), Reality Becomes the Disruption of Magical Barriers (III)
0SP. Greatly lower magical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Disruption of Magical Barriers (II), Reality Becomes the Disruption of Magical Barriers (III)
0SP. Greatly lower magical defense for all front-line enemies, including KO'ed ones. Prep time: 80s, Duration: 0s (indefinite)

1484
Icon Weapon 1484.png
Sunglasses Orc
サングラスオーク
S Nightmare Water 0 3030 Reality Becomes the Negation of Magic (I)
50SP. Lower magical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Negation of Magic (I)
200SP. Lower magical attack for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1470
Icon Weapon 1470.png
Makeup Woman Orc
化粧した女オーク
S Nightmare Fire 0 3014 Falsehood Becomes the Destruction of Armor (I)
50SP. Lower physical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes the Destruction of Armor (I)
200SP. Lower physical attack for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1450
Icon Weapon 1450.png
Ouroboros
ウロボロス
SS Nightmare Fire 0 4590 Falsehood Becomes the Destruction of Armor (II), Falsehood Becomes the Destruction of Armor (III)
0SP. Greatly lower physical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes the Destruction of Armor (II), Falsehood Becomes the Destruction of Armor (III)
0SP. Greatly lower physical attack for all front-line enemies, including KO'ed ones. Prep time: 80s, Duration: 0s (indefinite)

1448
Icon Weapon 1448.png
Mist Golem
ミストゴーレム
S Nightmare Wind 0 2682 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 10s, Duration: 0s (indefinite)
The Realm of Blood Denies Strikes of Rending (One), The Realm of Blood Denies Strikes of Rending (Two)
200SP. Reduce the effectiveness of enemy Blade and Hammer skills. Prep time: 80s, Duration: 80s

1446
Icon Weapon 1446.png
Surtr
スルト
SS Nightmare Fire 0 3798 Falsehood Becomes Sturdy Armor (II), Falsehood Becomes Sturdy Armor (III)
50SP. Greatly raise physical defense for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes Sturdy Armor (II), Falsehood Becomes Sturdy Armor (III)
200SP. Greatly raise physical defense for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1445
Icon Weapon 1445.png
Kagami Mochi Ghost
鏡餅ごーすと
S Nightmare Wind 0 2578 Reality Becomes the Disruption of Magical Barriers (I)
50SP. Lower magical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Disruption of Magical Barriers (I)
200SP. Lower magical defense for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1444
Icon Weapon 1444.png
Kadomatsu Plant
門松ぷらんと
S Nightmare Wind 0 2574 Falsehood Becomes the Disruption of Armor (I)
50SP. Lower physical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes the Disruption of Armor (I)
200SP. Lower physical defense for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1440
Icon Weapon 1440.png
Coco, Paw of Devotion
忠義の狗爪ココ
SS Nightmare Fire 0 4590 A Scream Becomes a Wall of Sweltering Heat (II), A Scream Becomes a Wall of Sweltering Heat (III)
0SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
The Realm of Blood Denies Strikes of Rending (Two), The Realm of Blood Denies Strikes of Rending (Three)
0SP. Greatly reduce the effectiveness of enemy Blade and Hammer skills. Prep time: 70s, Duration: 90s

1430
Icon Weapon 1430.png
Dryas, the Aberrant Tree
寄生木の楔ドリュアス
SS Nightmare Wind 0 5275 An Alarm Calls the Winds of Glorious Death (Two), An Alarm Calls the Winds of Glorious Death (Three)
0SP. Greatly increase the effect of Wind skills, while increasing the Fire damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Winds of Glorious Death (Two), An Alarm Calls the Winds of Glorious Death (Three)
0SP. Greatly increase the effect of Wind skills, while increasing the Fire damage inflicted by enemies. Prep time: 60s, Duration: 90s

1428
Icon Weapon 1428.png
Christmas Ghost (Water)
クリスマスゴースト(水)
S Nightmare Water 0 2482 Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
50SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 10s, Duration: 0s (indefinite)
Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
200SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 60s, Duration: 0s (indefinite)

1426
Icon Weapon 1426.png
Christmas Ghost (Fire)
クリスマスゴースト(火)
S Nightmare Fire 0 2474 Fair Winds of Surging Mana (One), Fair Winds of Surging Mana (Two)
50SP. Restore 15% of max SP for all allies with backline/support jobs. Prep time: 10s, Duration: 0s (indefinite)
Fair Winds of Surging Mana (One), Fair Winds of Surging Mana (Two)
200SP. Restore 15% of max SP for all allies with backline/support jobs. Prep time: 60s, Duration: 0s (indefinite)

1416
Icon Weapon 1416.png
Diabolos
ディアボロス
SS Nightmare Fire 0 4614 A Hellfire from the Setting Moon That Banishes the Wind (II), A Hellfire from the Setting Moon That Banishes the Wind (III)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
The Realm of Blood Denies Tomes of Magic (Two)
0SP. Greatly reduce the effectiveness of enemy Tome skills. Prep time: 70s, Duration: 90s

1370
Icon Weapon 1370.png
Mt. Archelon
マウアルケロン
SS Nightmare Wind 0 4330 Grace Becomes the Salve of Life (II), Grace Becomes the Salve of Life (III)
0SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Roar Becomes the Signal to Counterattack (II), A Roar Becomes the Signal to Counterattack (III)
0SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

1360
Icon Weapon 1360.png
Rolling Thunder Rockfish
雷かさごろー
SS Nightmare Wind 0 4546 Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
0SP. Greatly raise magical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
0SP. Greatly raise magical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1359
Icon Weapon 1359.png
Old Man's Fishing Rod
おやっさんの釣り竿
SS Nightmare Water 0 3446 Fair Winds of Surging Mana (Two)
50SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 10s, Duration: 0s (indefinite)
Fair Winds of Surging Mana (Two)
200SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 50s, Duration: 0s (indefinite)

1358
Icon Weapon 1358.png
Nami's Fishing Rod
ナミの釣り竿
SS Nightmare Water 0 3442 An Alarm Calls the Winds of Glorious Death (Two)
50SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Winds of Glorious Death (Two)
200SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 60s, Duration: 90s

1357
Icon Weapon 1357.png
Swordfish
カジキ
S Nightmare Water 0 2323 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1356
Icon Weapon 1356.png
Crimson Seabream
チダイ
S Nightmare Water 0 2349 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1355
Icon Weapon 1355.png
Black Tuna
クロマグロ
S Nightmare Water 0 2385 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

1354
Icon Weapon 1354.png
Prince Tuna
マグロの王子
S Nightmare Water 0 2418 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

1353
Icon Weapon 1353.png
King Tuna
マグロの王
S Nightmare Water 0 2456 A Fairy Lord Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

1315
Icon Weapon 1315.png
Odio, Song of the Black Lily
黒百合の歌オディオ
SS Nightmare Wind 0 4610 A Whirlwind from the Void That Banishes the Dew (II), A Whirlwind from the Void That Banishes the Dew (III)
0SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
The Realm of Blood Denies Wishes of Prayer (Two), The Realm of Blood Denies Wishes of Prayer (Three)
0SP. Greatly reduce the effectiveness of enemy Staff skills. Prep time: 70s, Duration: 90s

1257
Icon Weapon 1257.png
Cake Spider
ケーキスパイダー
S Nightmare Wind 0 4026 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
The Realm of Blood Denies Tomes of Magic (One), The Realm of Blood Denies Tomes of Magic (Two)
200SP. Reduce the effectiveness of enemy Tome skills. Prep time: 80s, Duration: 80s

1208
Icon Weapon 1208.png
Salaryman (Wind)
サラリーマン(風)
S Nightmare Wind 0 1471 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1207
Icon Weapon 1207.png
Salaryman (Water)
サラリーマン(水)
S Nightmare Water 0 1467 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1206
Icon Weapon 1206.png
Salaryman (Fire)
サラリーマン(火)
S Nightmare Fire 0 1463 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1205
Icon Weapon 1205.png
Real Wisp (Wind)
リアルウィスプ(風)
S Nightmare Wind 0 1459 A Wind Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 8s, Duration: 18s
A Wind Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 50s, Duration: 70s

1204
Icon Weapon 1204.png
Real Wisp (Water)
リアルウィスプ(水)
S Nightmare Water 0 1455 A Water Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 8s, Duration: 18s
A Water Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 50s, Duration: 70s

1203
Icon Weapon 1203.png
Real Wisp (Fire)
リアルウィスプ(火)
S Nightmare Fire 0 1451 A Fire Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 8s, Duration: 18s
A Fire Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 50s, Duration: 70s

1202
Icon Weapon 1202.png
Real Spider (Wind)
リアルスパイダー(風)
A Nightmare Wind 0 1438 A Whirlwind from the Void That Banishes the Dew (III)
50SP. Water-type enemies take massively-increased Wind damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1201
Icon Weapon 1201.png
Real Spider (Water)
リアルスパイダー(水)
A Nightmare Water 0 1434 A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1200
Icon Weapon 1200.png
Real Spider (Fire)
リアルスパイダー(火)
A Nightmare Fire 0 1430 A Hellfire from the Setting Moon That Banishes the Wind (III)
50SP. Wind-type enemies take massively-increased Fire damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1199
Icon Weapon 1199.png
Real Orc (Wind)
リアルオーク(風)
A Nightmare Wind 0 1212 A Whirlwind from the Void That Banishes the Dew (III)
50SP. Water-type enemies take massively-increased Wind damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1198
Icon Weapon 1198.png
Real Orc (Water)
リアルオーク(水)
A Nightmare Water 0 1208 A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1197
Icon Weapon 1197.png
Real Orc (Fire)
リアルオーク(火)
A Nightmare Fire 0 1204 A Hellfire from the Setting Moon That Banishes the Wind (III)
50SP. Wind-type enemies take massively-increased Fire damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1196
Icon Weapon 1196.png
Real Lizard (Wind)
リアルリザード(風)
A Nightmare Wind 0 1413 A Command Becomes the Protection of Swift Winds (III)
50SP. Massively increases the effectiveness of Wind skills for all allies. Prep time: 15s, Duration: 20s
A Command Becomes the Protection of Swift Winds (III)
200SP. Massively increases the effectiveness of Wind skills for all allies. Prep time: 120s, Duration: 120s

1195
Icon Weapon 1195.png
Real Lizard (Water)
リアルリザード(水)
A Nightmare Water 0 1409 A Whisper Becomes the Protection of Running Water (III)
50SP. Massively increases the effectiveness of Water skills for all allies. Prep time: 15s, Duration: 20s
A Whisper Becomes the Protection of Running Water (III)
200SP. Massively increases the effectiveness of Water skills for all allies. Prep time: 120s, Duration: 120s

1194
Icon Weapon 1194.png
Real Lizard (Fire)
リアルリザード(火)
A Nightmare Fire 0 1405 A Howl Becomes the Protection of Sweltering Heat (III)
50SP. Massively increases the effectiveness of Fire skills for all allies. Prep time: 15s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (III)
200SP. Massively increases the effectiveness of Fire skills for all allies. Prep time: 120s, Duration: 120s

1193
Icon Weapon 1193.png
Real Ghost (Wind)
リアルゴースト(風)
A Nightmare Wind 0 1236 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 15s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 90s, Duration: 100s

1192
Icon Weapon 1192.png
Real Ghost (Water)
リアルゴースト(水)
A Nightmare Water 0 1232 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 15s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 90s, Duration: 100s

1191
Icon Weapon 1191.png
Real Ghost (Fire)
リアルゴースト(火)
A Nightmare Fire 0 1228 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Fire skills for all allies. Prep time: 15s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Fire skills for all allies. Prep time: 90s, Duration: 100s

1190
Icon Weapon 1190.png
Real Bird (Wind)
リアルバード(風)
A Nightmare Wind 0 1242 Resentment Makes Blades Dull and Brittle (III)
50SP. Massively lower attack (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (III)
200SP. Massively lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1189
Icon Weapon 1189.png
Real Bird (Water)
リアルバード(水)
A Nightmare Water 0 1278 Resentment Makes Blades Dull and Brittle (III)
50SP. Massively lower attack (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (III)
200SP. Massively lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1188
Icon Weapon 1188.png
Real Bird (Fire)
リアルバード(火)
A Nightmare Fire 0 1274 Resentment Makes Blades Dull and Brittle (III)
50SP. Massively lower attack (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (III)
200SP. Massively lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1187
Icon Weapon 1187.png
Real Golem (Wind)
リアルゴーレム(風)
A Nightmare Wind 0 1397 A Blessing Becomes Sturdy Armor (III)
50SP. Massively raise defense (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (III)
200SP. Massively raise defense (physical and magical) for all surviving front-line allies. Prep time: 75s, Duration: 0s (indefinite)

1186
Icon Weapon 1186.png
Real Golem (Water)
リアルゴーレム(水)
A Nightmare Water 0 1393 A Blessing Becomes Sturdy Armor (III)
50SP. Massively raise defense (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (III)
200SP. Massively raise defense (physical and magical) for all surviving front-line allies. Prep time: 75s, Duration: 0s (indefinite)

1185
Icon Weapon 1185.png
Real Golem (Fire)
リアルゴーレム(火)
A Nightmare Fire 0 1389 A Blessing Becomes Sturdy Armor (III)
50SP. Massively raise defense (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (III)
200SP. Massively raise defense (physical and magical) for all surviving front-line allies. Prep time: 75s, Duration: 0s (indefinite)

1184
Icon Weapon 1184.png
Real Plant (Wind)
リアルプラント(風)
A Nightmare Wind 0 1258 A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Massively lower defense (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Massively lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1183
Icon Weapon 1183.png
Real Plant (Water)
リアルプラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Massively lower defense (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Massively lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1182
Icon Weapon 1182.png
Real Plant (Fire)
リアルプラント(火)
A Nightmare Fire 0 1250 A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Massively lower defense (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Massively lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1181
Icon Weapon 1181.png
Real Hound (Wind)
リアルハウンド(風)
A Nightmare Wind 0 1246 A Song Becomes the Blade of Certain Victory (III)
50SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (III)
200SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 75s, Duration: 0s (indefinite)

1180
Icon Weapon 1180.png
Real Hound (Water)
リアルハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (III)
50SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (III)
200SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 75s, Duration: 0s (indefinite)

1179
Icon Weapon 1179.png
Real Hound (Fire)
リアルハウンド(火)
A Nightmare Fire 0 1278 A Song Becomes the Blade of Certain Victory (III)
50SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (III)
200SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 75s, Duration: 0s (indefinite)

1173
Icon Weapon 1173.png
Rafflesia
ラフレシア
SS Nightmare Water 0 2570 A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1171
Icon Weapon 1171.png
Scarlet
スカーレット
SS Nightmare Fire 0 4334 A Fire Spirit Commands Magical Energy (II), A Fire Spirit Commands Magical Energy (III)
0SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 8s, Duration: 18s
A Fire Spirit Commands Magical Energy (II), A Fire Spirit Commands Magical Energy (III)
0SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 50s, Duration: 70s

1137
Icon Weapon 1137.png
Yatagarasu
ヤタガラス
SS Nightmare Wind 0 4444 Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
0SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
0SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1125
Icon Weapon 1125.png
One-Winged Doll, Blanc
片翼人形ブラン
SS Nightmare Water 0 4350 Grace Becomes the Salve of Life (II), Grace Becomes the Salve of Life (III)
0SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
The Realm of Blood Denies Tools of Music (Two), The Realm of Blood Denies Tools of Music (Three)
0SP. Greatly reduce the effectiveness of enemy Instrument skills. Prep time: 70s, Duration: 90s

1107
Icon Weapon 1107.png
Library Wisp
ライブラリウィスプ
SS Nightmare Fire 0 5260 A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
0SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
0SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

1105
Icon Weapon 1105.png
Ziz
ジズ
SS Nightmare Wind 0 2728 An Order Becomes a Wall of Gales (II), An Order Becomes a Wall of Gales (III)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II), An Order Becomes a Wall of Gales (III)
200SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1103
Icon Weapon 1103.png
Sea Serpent
シーサーペント
S Nightmare Water 0 1471 A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

1051
Icon Weapon 1051.png
Inferior Duplication Mirror, Fara
劣等の写し鏡ファラ
SS Nightmare Wind 0 4506 An Order Becomes a Wall of Gales (II), An Order Becomes a Wall of Gales (III)
0SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II), An Order Becomes a Wall of Gales (III)
0SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1047
Icon Weapon 1047.png
Blue Poppy
ブルーポピー
SS Nightmare Water 0 4530 A Tidal Wave from the Dark Seas That Extinguishes Flames (II), A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
0SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II), A Cheer Becomes the Protection of Cover (III)
0SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1029
Icon Weapon 1029.png
Grief Spider
グリーフスパイダー
SS Nightmare Fire 0 3810 A Scream Becomes a Wall of Sweltering Heat (II), A Scream Becomes a Wall of Sweltering Heat (III)
50SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II), A Scream Becomes a Wall of Sweltering Heat (III)
200SP. Greatly reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1027
Icon Weapon 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1009
Icon Weapon 1009.png
Barbarian
バーバリアン
SS Nightmare Fire 0 4538 A Hellfire from the Setting Moon That Banishes the Wind (II), A Hellfire from the Setting Moon That Banishes the Wind (III)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II), A Roar Becomes the Signal to Counterattack (III)
0SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0991
Icon Weapon 0991.png
Fenrir
フェンリル
SS Nightmare Water 0 3778 A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0979
Icon Weapon 0979.png
Apostle of the Black Arm, Mitra
黑腕の使徒ミトラ
SS Nightmare Fire 0 5320 A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
0SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
0SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0828
Icon Weapon 0828.png
Machine Lifeform (Gun)
機械生命体(銃)
S Nightmare Fire 0 2796 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (I)
200SP. Increases the hit rate of Colosseum Aid skills for all allies. Prep time: 100s, Duration: 100s

0827
Icon Weapon 0827.png
Machine Lifeform
機械生命体
S Nightmare Fire 0 2788 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0825
Icon Weapon 0825.png
Beauvoir
ボーヴォワール
SS Nightmare Fire 0 3759 A Fairy Lord Provides Magical Energy (I), A Fairy Lord Provides Magical Energy (II)
50SP. Reduce the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (I), A Fairy Lord Provides Magical Energy (II)
200SP. Reduce the SP cost of all skills for all allies. Prep time: 80s, Duration: 100s

0773
Icon Weapon 0773.png
Ogre
オーガ
SS Nightmare Wind 0 3786 A Whirlwind from the Void That Banishes the Dew (II), A Whirlwind from the Void That Banishes the Dew (III)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II), A Roar Becomes the Signal to Counterattack (III)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0771
Icon Weapon 0771.png
Investigator Esse
調査員エッセ
S Nightmare Fire 0 2734 A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0769
Icon Weapon 0769.png
Phoenix
火ノ鳥
S Nightmare Fire 0 1510 A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0743
Icon Weapon 0743.png
Noin, Law of Sandstorms
砂塵の掟ノイン
SS Nightmare Fire 0 4558 A Hellfire from the Setting Moon That Banishes the Wind (II), A Hellfire from the Setting Moon That Banishes the Wind (III)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Sigh Becomes the Hindrance of Assistance (II), A Sigh Becomes the Hindrance of Assistance (III)
0SP. Greatly decreases the hit rate of all enemies' Colosseum Aid skills. ※Effect ends early if two minutes or less remaining for Colosseum. Prep time: 60s, Duration: 90s

0669
Icon Weapon 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0667
Icon Weapon 0667.png
Trick Wisp
トリックウィスプ
SS Nightmare Wind 0 2658 A Blessing Becomes Strong Armor (I), A Blessing Becomes Strong Armor (II)
50SP. Raise defense (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Blessing Becomes Strong Armor (I), A Blessing Becomes Strong Armor (II)
200SP. Raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0665
Icon Weapon 0665.png
Fafnir
ファフニール
SS Nightmare Fire 0 3794 A Howl Becomes the Protection of Sweltering Heat (II), A Howl Becomes the Protection of Sweltering Heat (III)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II), A Howl Becomes the Protection of Sweltering Heat (III)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0663
Icon Weapon 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0639
Icon Weapon 0639.png
Digitalis, the Undertaker
弔い人ジギタリス
SS Nightmare Water 0 4582 A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

0583
Icon Weapon 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0572
Icon Weapon 0572.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1510 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

0570
Icon Weapon 0570.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare Wind 0 1502 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0567
Icon Weapon 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare Wind 0 1530 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0565
Icon Weapon 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0564
Icon Weapon 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare Wind 0 1518 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0562
Icon Weapon 0562.png
Nightmare (Depravity)
ナイトメア(卑劣)
S Nightmare Fire 0 1510 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0561
Icon Weapon 0561.png
Nightmare (Violence)
ナイトメア(暴力)
S Nightmare Fire 0 1506 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Weapon 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0559
Icon Weapon 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0557
Icon Weapon 0557.png
Eris, Avatar of Gluttony
暴食の化身エリス
SS Nightmare Wind 0 4618 A Fairy Lord Provides Magical Energy (II), A Fairy Lord Provides Magical Energy (III)
0SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II), A Fairy Lord Provides Magical Energy (III)
0SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

0555
Icon Weapon 0555.png
Elza, the Ancient Priestess
古の巫女エルザ
SS Nightmare Fire 0 4506 A Scream Becomes a Wall of Sweltering Heat (II), A Scream Becomes a Wall of Sweltering Heat (III)
0SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II), A Scream Becomes a Wall of Sweltering Heat (III)
0SP. Greatly reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0553
Icon Weapon 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0550
Icon Weapon 0550.png
Midgardsormr
ミドガルズオルム
SS Nightmare Water 0 2558 A Tidal Wave from the Dark Seas That Extinguishes Flames (II), A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II), A Cheer Becomes the Protection of Cover (III)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

0549
Icon Weapon 0549.png
Hate Snake (Wind)
ヘイトスネーク(風)
A Nightmare Wind 0 1588 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0548
Icon Weapon 0548.png
Hate Snake (Water)
ヘイトスネーク(水)
A Nightmare Water 0 1584 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0547
Icon Weapon 0547.png
Hate Snake (Fire)
ヘイトスネーク(火)
A Nightmare Fire 0 1580 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0546
Icon Weapon 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare Wind 0 1526 An Order Becomes a Wall of Gales (II), A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II), A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0545
Icon Weapon 0545.png
Snake (Wind)
スネーク(風)
A Nightmare Wind 0 1450 An Order Becomes a Wall of Gales (I), An Order Becomes a Wall of Gales (II)
50SP. Reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (I), An Order Becomes a Wall of Gales (II)
200SP. Reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0543
Icon Weapon 0543.png
Snake (Water)
スネーク(水)
A Nightmare Water 0 1442 A Murmur Becomes a Wall of Running Water (I), A Murmur Becomes a Wall of Running Water (II)
50SP. Reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (I), A Murmur Becomes a Wall of Running Water (II)
200SP. Reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0541
Icon Weapon 0541.png
Snake (Fire)
スネーク(火)
A Nightmare Fire 0 1434 A Scream Becomes a Wall of Sweltering Heat (I), A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I), A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0540
Icon Weapon 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare Wind 0 1439 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s

0539
Icon Weapon 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0538
Icon Weapon 0538.png
Shield Wisp (Fire)
シールドウィスプ(火)
S Nightmare Fire 0 1471 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Fire skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Weapon 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0535
Icon Weapon 0535.png
Hate Spider (Wind)
ヘイトスパイダー(風)
A Nightmare Wind 0 1572 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0534
Icon Weapon 0534.png
Hate Spider (Water)
ヘイトスパイダー(水)
A Nightmare Water 0 1568 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0533
Icon Weapon 0533.png
Hate Spider (Fire)
ヘイトスパイダー(火)
A Nightmare Fire 0 1564 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0531
Icon Weapon 0531.png
Spider (Wind)
スパイダー(風)
A Nightmare Wind 0 1434 A Whirlwind from the Void That Banishes the Dew (I), A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0529
Icon Weapon 0529.png
Spider (Water)
スパイダー(水)
A Nightmare Water 0 1466 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0527
Icon Weapon 0527.png
Spider (Fire)
スパイダー(火)
A Nightmare Fire 0 1458 A Hellfire from the Setting Moon That Banishes the Wind (I), A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0526
Icon Weapon 0526.png
Hate Orc (Wind)
ヘイトオーク(風)
A Nightmare Wind 0 1332 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0525
Icon Weapon 0525.png
Hate Orc (Water)
ヘイトオーク(水)
A Nightmare Water 0 1328 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0524
Icon Weapon 0524.png
Hate Orc (Fire)
ヘイトオーク(火)
A Nightmare Fire 0 1324 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0522
Icon Weapon 0522.png
Orc (Wind)
オーク(風)
A Nightmare Wind 0 1184 A Whirlwind from the Void That Banishes the Dew (I), A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0520
Icon Weapon 0520.png
Orc (Water)
オーク(水)
A Nightmare Water 0 1176 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0518
Icon Weapon 0518.png
Orc (Fire)
オーク(火)
A Nightmare Fire 0 1208 A Hellfire from the Setting Moon That Banishes the Wind (I), A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0516
Icon Weapon 0516.png
Lindwurm
リントヴルム
SS Nightmare Wind 0 4484 A Command Becomes the Protection of Swift Winds (II), A Command Becomes the Protection of Swift Winds (III)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II), A Command Becomes the Protection of Swift Winds (III)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0515
Icon Weapon 0515.png
Hate Lizard (Wind)
ヘイトリザード(風)
A Nightmare Wind 0 1543 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0514
Icon Weapon 0514.png
Hate Lizard (Water)
ヘイトリザード(水)
A Nightmare Water 0 1539 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0513
Icon Weapon 0513.png
Hate Lizard (Fire)
ヘイトリザード(火)
A Nightmare Fire 0 1535 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0511
Icon Weapon 0511.png
Lizard (Wind)
リザード(風)
A Nightmare Wind 0 1393 A Command Becomes the Protection of Swift Winds (I), A Command Becomes the Protection of Swift Winds (II)
50SP. Increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (I), A Command Becomes the Protection of Swift Winds (II)
200SP. Increases the effectiveness of Wind skills for all allies. Prep time: 100s, Duration: 100s

0509
Icon Weapon 0509.png
Lizard (Water)
リザード(水)
A Nightmare Water 0 1425 A Whisper Becomes the Protection of Running Water (I), A Whisper Becomes the Protection of Running Water (II)
50SP. Increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (I), A Whisper Becomes the Protection of Running Water (II)
200SP. Increases the effectiveness of Water skills for all allies. Prep time: 100s, Duration: 100s

0507
Icon Weapon 0507.png
Lizard (Fire)
リザード(火)
A Nightmare Fire 0 1417 A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0502
Icon Weapon 0502.png
Hate Ghost (Wind)
ヘイトゴースト(風)
A Nightmare Wind 0 1363 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0501
Icon Weapon 0501.png
Hate Ghost (Water)
ヘイトゴースト(水)
A Nightmare Water 0 1359 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0500
Icon Weapon 0500.png
Hate Ghost (Fire)
ヘイトゴースト(火)
A Nightmare Fire 0 1355 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0498
Icon Weapon 0498.png
Ghost (Wind)
ゴースト(風)
A Nightmare Wind 0 1256 A Wind Spirit Provides Magical Energy (I)
50SP. Reduce the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Reduce the SP cost of Wind skills for all allies. Prep time: 80s, Duration: 80s

0496
Icon Weapon 0496.png
Ghost (Water)
ゴースト(水)
A Nightmare Water 0 1248 A Water Spirit Provides Magical Energy (I), A Water Spirit Provides Magical Energy (II)
50SP. Reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (I), A Water Spirit Provides Magical Energy (II)
200SP. Reduce the SP cost of Water skills for all allies. Prep time: 80s, Duration: 80s

0494
Icon Weapon 0494.png
Ghost (Fire)
ゴースト(火)
A Nightmare Fire 0 1240 A Fire Spirit Provides Magical Energy (I), A Fire Spirit Provides Magical Energy (II)
50SP. Reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (I), A Fire Spirit Provides Magical Energy (II)
200SP. Reduce the SP cost of Fire skills for all allies. Prep time: 80s, Duration: 80s

0491
Icon Weapon 0491.png
Hate Bird (Wind)
ヘイトバード(風)
A Nightmare Wind 0 1366 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0490
Icon Weapon 0490.png
Hate Bird (Water)
ヘイトバード(水)
A Nightmare Water 0 1362 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0489
Icon Weapon 0489.png
Hate Bird (Fire)
ヘイトバード(火)
A Nightmare Fire 0 1398 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0487
Icon Weapon 0487.png
Bird (Wind)
バード(風)
A Nightmare Wind 0 1270 Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
50SP. Lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
200SP. Lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0485
Icon Weapon 0485.png
Bird (Water)
バード(水)
A Nightmare Water 0 1262 Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
50SP. Lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
200SP. Lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0483
Icon Weapon 0483.png
Bird (Fire)
バード(火)
A Nightmare Fire 0 1254 Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
50SP. Lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
200SP. Lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0481
Icon Weapon 0481.png
Guardian
ガーディアン
S Nightmare Wind 0 1502 A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0479
Icon Weapon 0479.png
Freeze Golem
フリーズゴーレム
SS Nightmare Water 0 4431 A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0478
Icon Weapon 0478.png
Hate Golem (Wind)
ヘイトゴーレム(風)
A Nightmare Wind 0 1532 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0477
Icon Weapon 0477.png
Hate Golem (Water)
ヘイトゴーレム(水)
A Nightmare Water 0 1528 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0476
Icon Weapon 0476.png
Hate Golem (Fire)
ヘイトゴーレム(火)
A Nightmare Fire 0 1524 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0474
Icon Weapon 0474.png
Golem (Wind)
ゴーレム(風)
A Nightmare Wind 0 1385 A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
50SP. Raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
200SP. Raise defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0472
Icon Weapon 0472.png
Golem (Water)
ゴーレム(水)
A Nightmare Water 0 1377 A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
50SP. Raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
200SP. Raise defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0470
Icon Weapon 0470.png
Golem (Fire)
ゴーレム(火)
A Nightmare Fire 0 1369 A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
50SP. Raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
200SP. Raise defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0469
Icon Weapon 0469.png
Hate Plant (Wind)
ヘイトプラント(風)
A Nightmare Wind 0 1398 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0468
Icon Weapon 0468.png
Hate Plant (Water)
ヘイトプラント(水)
A Nightmare Water 0 1394 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0467
Icon Weapon 0467.png
Hate Plant (Fire)
ヘイトプラント(火)
A Nightmare Fire 0 1390 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0465
Icon Weapon 0465.png
Plant (Wind)
プラント(風)
A Nightmare Wind 0 1262 A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0463
Icon Weapon 0463.png
Plant (Water)
プラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0461
Icon Weapon 0461.png
Plant (Fire)
プラント(火)
A Nightmare Fire 0 1246 A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0459
Icon Weapon 0459.png
Clock Rabbit
クロックラビット
S Nightmare Fire 0 1495 A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0457
Icon Weapon 0457.png
Ugallu
ウガルルム
SS Nightmare Fire 0 4488 A Howl Becomes the Protection of Sweltering Heat (II), A Howl Becomes the Protection of Sweltering Heat (III)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II), A Howl Becomes the Protection of Sweltering Heat (III)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0456
Icon Weapon 0456.png
Hate Hound (Wind)
ヘイトハウンド(風)
A Nightmare Wind 0 1386 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0455
Icon Weapon 0455.png
Hate Hound (Water)
ヘイトハウンド(水)
A Nightmare Water 0 1382 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0454
Icon Weapon 0454.png
Hate Hound (Fire)
ヘイトハウンド(火)
A Nightmare Fire 0 1378 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0452
Icon Weapon 0452.png
Hound (Wind)
ハウンド(風)
A Nightmare Wind 0 1250 A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0450
Icon Weapon 0450.png
Hound (Water)
ハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0448
Icon Weapon 0448.png
Hound (Fire)
ハウンド(火)
A Nightmare Fire 0 1274 A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

Pages in category "Nightmare"

The following 119 pages are in this category, out of 119 total.

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