Category:Nightmare

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ID Icon Name Tier Type Element Cost PAtk MAtk PDef MDef Story Skill Colosseum Skill
0448
Icon Nightmare 0448.png
Hound (Fire)
ハウンド(火)
A Nightmare.png Fire 0 133 68 95 93 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0449
Icon Nightmare 0449.png
High Hound (Fire)
ハイハウンド(火)
S Nightmare.png Fire 0 157 81 112 110 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0450
Icon Nightmare 0450.png
Hound (Water)
ハウンド(水)
A Nightmare.png Water 0 125 60 87 85 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0451
Icon Nightmare 0451.png
High Hound (Water)
ハイハウンド(水)
S Nightmare.png Water 0 149 73 104 102 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0452
Icon Nightmare 0452.png
Hound (Wind)
ハウンド(風)
A Nightmare.png Wind 0 127 62 89 87 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0453
Icon Nightmare 0453.png
High Hound (Wind)
ハイハウンド(風)
S Nightmare.png Wind 0 151 75 106 104 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0454
Icon Nightmare 0454.png
Hate Hound (Fire)
ヘイトハウンド(火)
A Nightmare.png Fire 0 140 52 100 83 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0455
Icon Nightmare 0455.png
Hate Hound (Water)
ヘイトハウンド(水)
A Nightmare.png Water 0 141 53 101 84 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0456
Icon Nightmare 0456.png
Hate Hound (Wind)
ヘイトハウンド(風)
A Nightmare.png Wind 0 142 54 102 85 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0457
Icon Nightmare 0457.png
Ugallu
ウガルルム
SS Nightmare.png Fire 0 357 237 368 366 A Howl Becomes the Protection of Sweltering Heat (II)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0459
Icon Nightmare 0459.png
Clock Rabbit
クロックラビット
S Nightmare.png Fire 0 157 81 112 110 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s
0461
Icon Nightmare 0461.png
Plant (Fire)
プラント(火)
A Nightmare.png Fire 0 84 80 130 67 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0462
Icon Nightmare 0462.png
High Plant (Fire)
ハイプラント(火)
S Nightmare.png Fire 0 101 97 154 80 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0463
Icon Nightmare 0463.png
Plant (Water)
プラント(水)
A Nightmare.png Water 0 86 82 132 69 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0464
Icon Nightmare 0464.png
High Plant (Water)
ハイプラント(水)
S Nightmare.png Water 0 103 99 156 82 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0465
Icon Nightmare 0465.png
Plant (Wind)
プラント(風)
A Nightmare.png Wind 0 88 84 134 71 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0467
Icon Nightmare 0467.png
Hate Plant (Fire)
ヘイトプラント(火)
A Nightmare.png Fire 0 99 80 147 61 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0469
Icon Nightmare 0469.png
Hate Plant (Wind)
ヘイトプラント(風)
A Nightmare.png Wind 0 101 82 149 63 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0470
Icon Nightmare 0470.png
Golem (Fire)
ゴーレム(火)
A Nightmare.png Fire 0 107 70 125 123 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0471
Icon Nightmare 0471.png
High Golem (Fire)
ハイゴーレム(火)
S Nightmare.png Fire 0 141 61 104 102 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0472
Icon Nightmare 0472.png
Golem (Water)
ゴーレム(水)
A Nightmare.png Water 0 109 72 127 125 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0473
Icon Nightmare 0473.png
High Golem (Water)
ハイゴーレム(水)
S Nightmare.png Water 0 143 63 106 104 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0474
Icon Nightmare 0474.png
Golem (Wind)
ゴーレム(風)
A Nightmare.png Wind 0 111 74 129 127 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)
0475
Icon Nightmare 0475.png
High Golem (Wind)
ハイゴーレム(風)
S Nightmare.png Wind 0 145 65 108 106 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0476
Icon Nightmare 0476.png
Hate Golem (Fire)
ヘイトゴーレム(火)
A Nightmare.png Fire 0 162 97 143 119 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0477
Icon Nightmare 0477.png
Hate Golem (Water)
ヘイトゴーレム(水)
A Nightmare.png Water 0 163 98 144 120 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0478
Icon Nightmare 0478.png
Hate Golem (Wind)
ヘイトゴーレム(風)
A Nightmare.png Wind 0 164 99 145 121 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0479
Icon Nightmare 0479.png
Freeze Golem
フリーズゴーレム
SS Nightmare.png Water 0 385 227 370 368 A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s
0483
Icon Nightmare 0483.png
Bird (Fire)
バード(火)
A Nightmare.png Fire 0 86 82 71 130 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0485
Icon Nightmare 0485.png
Bird (Water)
バード(水)
A Nightmare.png Water 0 88 84 73 132 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0486
Icon Nightmare 0486.png
Harpy (Water)
ハーピー(水)
S Nightmare.png Water 0 105 101 86 156 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0487
Icon Nightmare 0487.png
Bird (Wind)
バード(風)
A Nightmare.png Wind 0 90 86 75 134 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)
0489
Icon Nightmare 0489.png
Hate Bird (Fire)
ヘイトバード(火)
A Nightmare.png Fire 0 86 97 65 147 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0490
Icon Nightmare 0490.png
Hate Bird (Water)
ヘイトバード(水)
A Nightmare.png Water 0 77 88 56 138 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0491
Icon Nightmare 0491.png
Hate Bird (Wind)
ヘイトバード(風)
A Nightmare.png Wind 0 78 89 57 139 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0494
Icon Nightmare 0494.png
Ghost (Fire)
ゴースト(火)
A Nightmare.png Fire 0 87 83 62 123 A Fire Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Fire skills for all allies. Prep time: 80s, Duration: 80s
0495
Icon Nightmare 0495.png
High Ghost (Fire)
ハイゴースト(火)
S Nightmare.png Fire 0 104 100 73 147 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s
0496
Icon Nightmare 0496.png
Ghost (Water)
ゴースト(水)
A Nightmare.png Water 0 89 85 64 125 A Water Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Water skills for all allies. Prep time: 80s, Duration: 80s
0497
Icon Nightmare 0497.png
High Ghost (Water)
ハイゴースト(水)
S Nightmare.png Water 0 106 102 75 149 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s
0498
Icon Nightmare 0498.png
Ghost (Wind)
ゴースト(風)
A Nightmare.png Wind 0 91 87 66 127 A Wind Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Wind skills for all allies. Prep time: 80s, Duration: 80s
0501
Icon Nightmare 0501.png
Hate Ghost (Water)
ヘイトゴースト(水)
A Nightmare.png Water 0 78 89 79 110 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s
0502
Icon Nightmare 0502.png
Hate Ghost (Wind)
ヘイトゴースト(風)
A Nightmare.png Wind 0 79 90 80 111 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s
0508
Icon Nightmare 0508.png
Dragon (Fire)
ドラゴン(火)
S Nightmare.png Fire 0 84 152 111 109 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0509
Icon Nightmare 0509.png
Lizard (Water)
リザード(水)
A Nightmare.png Water 0 101 114 134 132 A Whisper Becomes the Protection of Running Water (I)
50SP. Increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (I)
200SP. Increases the effectiveness of Water skills for all allies. Prep time: 100s, Duration: 100s
0511
Icon Nightmare 0511.png
Lizard (Wind)
リザード(風)
A Nightmare.png Wind 0 93 106 126 124 A Command Becomes the Protection of Swift Winds (I)
50SP. Increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (I)
200SP. Increases the effectiveness of Wind skills for all allies. Prep time: 100s, Duration: 100s
0513
Icon Nightmare 0513.png
Hate Lizard (Fire)
ヘイトリザード(火)
A Nightmare.png Fire 0 80 122 107 105 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0515
Icon Nightmare 0515.png
Hate Lizard (Wind)
ヘイトリザード(風)
A Nightmare.png Wind 0 82 124 109 107 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s
0518
Icon Nightmare 0518.png
Orc (Fire)
オーク(火)
A Nightmare.png Fire 0 125 58 102 97 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0519
Icon Nightmare 0519.png
High Orc (Fire)
ハイオーク(火)
S Nightmare.png Fire 0 149 69 121 114 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0520
Icon Nightmare 0520.png
Orc (Water)
オーク(水)
A Nightmare.png Water 0 117 50 94 89 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0521
Icon Nightmare 0521.png
High Orc (Water)
ハイオーク(水)
S Nightmare.png Water 0 141 61 113 106 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0522
Icon Nightmare 0522.png
Orc (Wind)
オーク(風)
A Nightmare.png Wind 0 119 52 96 91 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0523
Icon Nightmare 0523.png
High Orc (Wind)
ハイオーク(風)
S Nightmare.png Wind 0 143 63 115 108 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0524
Icon Nightmare 0524.png
Hate Orc (Fire)
ヘイトオーク(火)
A Nightmare.png Fire 0 111 74 115 80 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0526
Icon Nightmare 0526.png
Hate Orc (Wind)
ヘイトオーク(風)
A Nightmare.png Wind 0 113 76 117 82 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0528
Icon Nightmare 0528.png
High Spider (Fire)
ハイスパイダー(火)
S Nightmare.png Fire 0 107 103 111 109 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0529
Icon Nightmare 0529.png
Spider (Water)
スパイダー(水)
A Nightmare.png Water 0 130 126 134 132 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0530
Icon Nightmare 0530.png
High Spider (Water)
ハイスパイダー(水)
S Nightmare.png Water 0 99 95 103 101 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0533
Icon Nightmare 0533.png
Hate Spider (Fire)
ヘイトスパイダー(火)
A Nightmare.png Fire 0 114 132 118 138 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0534
Icon Nightmare 0534.png
Hate Spider (Water)
ヘイトスパイダー(水)
A Nightmare.png Water 0 115 133 119 139 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0535
Icon Nightmare 0535.png
Hate Spider (Wind)
ヘイトスパイダー(風)
A Nightmare.png Wind 0 116 134 120 140 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0538
Icon Nightmare 0538.png
Shield Wisp (Fire)
シールドウィスプ(火)
S Nightmare.png Fire 0 72 144 111 109 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Fire skills for all allies. Prep time: 60s, Duration: 100s
0539
Icon Nightmare 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare.png Water 0 73 145 112 110 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s
0540
Icon Nightmare 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare.png Wind 0 64 136 103 101 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s
0541
Icon Nightmare 0541.png
Snake (Fire)
スネーク(火)
A Nightmare.png Fire 0 122 118 126 124 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 70s, Duration: 80s
0542
Icon Nightmare 0542.png
High Snake (Fire)
ハイスネーク(火)
S Nightmare.png Fire 0 101 97 105 103 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0543
Icon Nightmare 0543.png
Snake (Water)
スネーク(水)
A Nightmare.png Water 0 124 120 128 126 A Murmur Becomes a Wall of Running Water (I)
50SP. Reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (I)
200SP. Reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 70s, Duration: 80s
0544
Icon Nightmare 0544.png
High Snake (Water)
ハイスネーク(水)
S Nightmare.png Water 0 103 99 107 105 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0545
Icon Nightmare 0545.png
Snake (Wind)
スネーク(風)
A Nightmare.png Wind 0 126 122 130 128 An Order Becomes a Wall of Gales (I)
50SP. Reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (I)
200SP. Reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 70s, Duration: 80s
0546
Icon Nightmare 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare.png Wind 0 105 101 109 107 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0547
Icon Nightmare 0547.png
Hate Snake (Fire)
ヘイトスネーク(火)
A Nightmare.png Fire 0 140 114 144 120 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0548
Icon Nightmare 0548.png
Hate Snake (Water)
ヘイトスネーク(水)
A Nightmare.png Water 0 141 115 145 121 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0549
Icon Nightmare 0549.png
Hate Snake (Wind)
ヘイトスネーク(風)
A Nightmare.png Wind 0 142 116 146 122 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0550
Icon Nightmare 0550.png
Midgardsormr
ミドガルズオルム
SS Nightmare.png Water 0 165 161 169 167 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the success of Buffing skills for all allies. Prep time: 90s, Duration: 110s
0559
Icon Nightmare 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare.png Water 0 108 104 112 110 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0560
Icon Nightmare 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare.png Water 0 99 95 103 101 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0561
Icon Nightmare 0561.png
Nightmare (Violence)
ナイトメア(暴力)
S Nightmare.png Fire 0 100 96 104 102 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0562
Icon Nightmare 0562.png
Nightmare (Depravity)
ナイトメア(卑劣)
S Nightmare.png Fire 0 101 97 105 103 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0564
Icon Nightmare 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare.png Wind 0 103 99 107 105 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s
0567
Icon Nightmare 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare.png Wind 0 106 102 110 108 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0569
Icon Nightmare 0569.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare.png Wind 0 108 104 112 110 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s
0571
Icon Nightmare 0571.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare.png Water 0 100 96 104 102 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0512
Icon Nightmare 0512.png
Dragon (Wind)
ドラゴン(風)
S Nightmare.png Wind 0 78 146 105 103 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s
0510
Icon Nightmare 0510.png
Dragon (Water)
ドラゴン(水)
S Nightmare.png Water 0 76 144 103 101 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s
0553
Icon Nightmare 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare.png Water 0 102 98 106 104 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s
0468
Icon Nightmare 0468.png
Hate Plant (Water)
ヘイトプラント(水)
A Nightmare.png Water 0 100 81 148 62 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0500
Icon Nightmare 0500.png
Hate Ghost (Fire)
ヘイトゴースト(火)
A Nightmare.png Fire 0 77 88 78 109 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s
0516
Icon Nightmare 0516.png
Lindwurm
リントヴルム
SS Nightmare.png Wind 0 240 352 367 365 A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s
0499
Icon Nightmare 0499.png
High Ghost (Wind)
ハイゴースト(風)
S Nightmare.png Wind 0 108 104 77 151 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s
0531
Icon Nightmare 0531.png
Spider (Wind)
スパイダー(風)
A Nightmare.png Wind 0 122 118 126 124 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0532
Icon Nightmare 0532.png
High Spider (Wind)
ハイスパイダー(風)
S Nightmare.png Wind 0 101 97 105 103 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0466
Icon Nightmare 0466.png
High Plant (Wind)
ハイプラント(風)
S Nightmare.png Wind 0 105 101 158 84 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0484
Icon Nightmare 0484.png
Harpy (Fire)
ハーピー(火)
S Nightmare.png Fire 0 103 99 84 154 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0527
Icon Nightmare 0527.png
Spider (Fire)
スパイダー(火)
A Nightmare.png Fire 0 128 124 132 130 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0507
Icon Nightmare 0507.png
Lizard (Fire)
リザード(火)
A Nightmare.png Fire 0 99 112 132 130 A Howl Becomes the Protection of Sweltering Heat (I)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s
0488
Icon Nightmare 0488.png
Harpy (Wind)
ハーピー(風)
S Nightmare.png Wind 0 107 103 88 158 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)
0525
Icon Nightmare 0525.png
Hate Orc (Water)
ヘイトオーク(水)
A Nightmare.png Water 0 112 75 116 81 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s
0667
Icon Nightmare 0667.png
Trick Wisp
トリックウィスプ
SS Nightmare.png Wind 0 217 238 142 244 A Blessing Becomes Strong Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Blessing Becomes Strong Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0583
Icon Nightmare 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare.png Water 0 79 147 83 153 A Song Becomes the Blade of Loyalty (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0557
Icon Nightmare 0557.png
Eris, Avatar of Gluttony
暴食の化身エリス
SS Nightmare.png Wind 0 364 360 368 366 A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s
0639
Icon Nightmare 0639.png
Digitalis, the Undertaker
弔い人ジギタリス
SS Nightmare.png Water 0 366 362 308 386 A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s
0663
Icon Nightmare 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare.png Water 0 102 98 106 104 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)
0536
Icon Nightmare 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare.png Water 105 101 109 107 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s
0665
Icon Nightmare 0665.png
Fafnir
ファフニール
SS Nightmare.png Fire 0 316 312 320 318 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s
0743
Icon Nightmare 0743.png
Noin, Law of Sandstorms
砂塵の掟ノイン
SS Nightmare.png Fire 0 360 356 302 380 A Hellfire from the Setting Moon That Banishes the Wind (II)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Sigh Becomes the Hindrance of Assistance (II)
0SP. Greatly-decreases the hit rate of all enemies' support skills. ※Effect ends early if two minutes or less remaining for Colosseum. Prep time: 60s, Duration: 90s

Pages in category "Nightmare"

The following 105 pages are in this category, out of 105 total.