Category:Nightmare:S

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1027
Icon Nightmare 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0828
Icon Nightmare 0828.png
Machine Lifeform (Gun)
機械生命体(銃)
S Nightmare Fire 0 2796 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (I)
200SP. Increases the hit rate of Colosseum Aid skills for all allies. Prep time: 100s, Duration: 100s

0827
Icon Nightmare 0827.png
Machine Lifeform
機械生命体
S Nightmare Fire 0 2788 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0771
Icon Nightmare 0771.png
Investigator Esse
調査員エッセ
S Nightmare Fire 0 2734 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0769
Icon Nightmare 0769.png
Phoenix
火ノ鳥
S Nightmare Fire 0 1510 A Howl Becomes the Protection of Sweltering Heat (I)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0669
Icon Nightmare 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0663
Icon Nightmare 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0583
Icon Nightmare 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0571
Icon Nightmare 0571.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1506 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0569
Icon Nightmare 0569.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare Wind 0 1538 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0567
Icon Nightmare 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare Wind 0 1530 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0565
Icon Nightmare 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0564
Icon Nightmare 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare Wind 0 1518 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0562
Icon Nightmare 0562.png
Nightmare (Depravity)
ナイトメア(卑劣)
S Nightmare Fire 0 1510 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0561
Icon Nightmare 0561.png
Nightmare (Violence)
ナイトメア(暴力)
S Nightmare Fire 0 1506 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Nightmare 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0559
Icon Nightmare 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0553
Icon Nightmare 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0546
Icon Nightmare 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare Wind 0 1526 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0540
Icon Nightmare 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare Wind 0 1439 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s

0539
Icon Nightmare 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0538
Icon Nightmare 0538.png
Shield Wisp (Fire)
シールドウィスプ(火)
S Nightmare Fire 0 1471 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Fire skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Nightmare 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0481
Icon Nightmare 0481.png
Guardian
ガーディアン
S Nightmare Wind 0 1502 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 60s, Duration: 0s (indefinite)

0459
Icon Nightmare 0459.png
Clock Rabbit
クロックラビット
S Nightmare Fire 0 1495 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s