Category:Nightmare:S

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1664
Icon Weapon 1664.png
Nightmare Trio
ナイトメア三人組
S Nightmare Fire 2802 警鐘ハ散華ノ火花ヲ呼ブ(壱), 警鐘ハ散華ノ火花ヲ呼ブ(弐)
50SP. Moderately increase the effect of Fire skills, while increasing the Water damage inflicted by enemies. Prep time: 10s, Duration: 20s
警鐘ハ散華ノ火花ヲ呼ブ(壱), 警鐘ハ散華ノ火花ヲ呼ブ(弐)
200SP. Moderately increase the effect of Fire skills, while increasing the Water damage inflicted by enemies. Prep time: 70s, Duration: 80s

1594
Icon Weapon 1594.png
Corcus Dodo
コーカスドードー
S Nightmare Water 2802 Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
50SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
200SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 90s, Duration: 0s (indefinite)

1502
Icon Weapon 1502.png
Cetus
ケートス
S Nightmare Wind 2794 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 10s, Duration: 0s (indefinite)
The Realm of Blood Denies Strikes of Shocking (One), The Realm of Blood Denies Strikes of Shocking (Two)
200SP. Reduce the effectiveness of enemy Ranged and Polearm skills. Prep time: 80s, Duration: 80s

1484
Icon Weapon 1484.png
Sunglasses Orc
サングラスオーク
S Nightmare Water 0 3030 Reality Becomes the Negation of Magic (I)
50SP. Lower magical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Negation of Magic (I)
200SP. Lower magical attack for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1470
Icon Weapon 1470.png
Makeup Woman Orc
化粧した女オーク
S Nightmare Fire 0 3014 Falsehood Becomes the Destruction of Armor (I)
50SP. Lower physical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes the Destruction of Armor (I)
200SP. Lower physical attack for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1448
Icon Weapon 1448.png
Mist Golem
ミストゴーレム
S Nightmare Wind 0 2682 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 10s, Duration: 0s (indefinite)
The Realm of Blood Denies Strikes of Rending (One), The Realm of Blood Denies Strikes of Rending (Two)
200SP. Reduce the effectiveness of enemy Blade and Hammer skills. Prep time: 80s, Duration: 80s

1445
Icon Weapon 1445.png
Kagami Mochi Ghost
鏡餅ごーすと
S Nightmare Wind 0 2578 Reality Becomes the Disruption of Magical Barriers (I)
50SP. Lower magical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Disruption of Magical Barriers (I)
200SP. Lower magical defense for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1444
Icon Weapon 1444.png
Kadomatsu Plant
門松ぷらんと
S Nightmare Wind 0 2574 Falsehood Becomes the Disruption of Armor (I)
50SP. Lower physical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Falsehood Becomes the Disruption of Armor (I)
200SP. Lower physical defense for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1428
Icon Weapon 1428.png
Christmas Ghost (Water)
クリスマスゴースト(水)
S Nightmare Water 0 2482 Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
50SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 10s, Duration: 0s (indefinite)
Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
200SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 60s, Duration: 0s (indefinite)

1426
Icon Weapon 1426.png
Christmas Ghost (Fire)
クリスマスゴースト(火)
S Nightmare Fire 0 2474 Fair Winds of Surging Mana (One), Fair Winds of Surging Mana (Two)
50SP. Restore 15% of max SP for all allies with backline/support jobs. Prep time: 10s, Duration: 0s (indefinite)
Fair Winds of Surging Mana (One), Fair Winds of Surging Mana (Two)
200SP. Restore 15% of max SP for all allies with backline/support jobs. Prep time: 60s, Duration: 0s (indefinite)

1357
Icon Weapon 1357.png
Swordfish
カジキ
S Nightmare Water 0 2323 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1356
Icon Weapon 1356.png
Crimson Seabream
チダイ
S Nightmare Water 0 2349 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1355
Icon Weapon 1355.png
Black Tuna
クロマグロ
S Nightmare Water 0 2385 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

1354
Icon Weapon 1354.png
Prince Tuna
マグロの王子
S Nightmare Water 0 2418 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

1353
Icon Weapon 1353.png
King Tuna
マグロの王
S Nightmare Water 0 2456 A Fairy Lord Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

1257
Icon Weapon 1257.png
Cake Spider
ケーキスパイダー
S Nightmare Wind 0 4026 Grace Becomes the Salve of Life (I), Grace Becomes the Salve of Life (II)
50SP. Restore 30% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
The Realm of Blood Denies Tomes of Magic (One), The Realm of Blood Denies Tomes of Magic (Two)
200SP. Reduce the effectiveness of enemy Tome skills. Prep time: 80s, Duration: 80s

1208
Icon Weapon 1208.png
Salaryman (Wind)
サラリーマン(風)
S Nightmare Wind 0 1471 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1207
Icon Weapon 1207.png
Salaryman (Water)
サラリーマン(水)
S Nightmare Water 0 1467 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1206
Icon Weapon 1206.png
Salaryman (Fire)
サラリーマン(火)
S Nightmare Fire 0 1463 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1205
Icon Weapon 1205.png
Real Wisp (Wind)
リアルウィスプ(風)
S Nightmare Wind 0 1459 A Wind Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 8s, Duration: 18s
A Wind Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 50s, Duration: 70s

1204
Icon Weapon 1204.png
Real Wisp (Water)
リアルウィスプ(水)
S Nightmare Water 0 1455 A Water Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 8s, Duration: 18s
A Water Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 50s, Duration: 70s

1203
Icon Weapon 1203.png
Real Wisp (Fire)
リアルウィスプ(火)
S Nightmare Fire 0 1451 A Fire Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 8s, Duration: 18s
A Fire Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 50s, Duration: 70s

1103
Icon Weapon 1103.png
Sea Serpent
シーサーペント
S Nightmare Water 0 1471 A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

1027
Icon Weapon 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0828
Icon Weapon 0828.png
Machine Lifeform (Gun)
機械生命体(銃)
S Nightmare Fire 0 2796 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (I)
200SP. Increases the hit rate of Colosseum Aid skills for all allies. Prep time: 100s, Duration: 100s

0827
Icon Weapon 0827.png
Machine Lifeform
機械生命体
S Nightmare Fire 0 2788 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0771
Icon Weapon 0771.png
Investigator Esse
調査員エッセ
S Nightmare Fire 0 2734 A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0769
Icon Weapon 0769.png
Phoenix
火ノ鳥
S Nightmare Fire 0 1510 A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I), A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0669
Icon Weapon 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0663
Icon Weapon 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0583
Icon Weapon 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0572
Icon Weapon 0572.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1510 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

0570
Icon Weapon 0570.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare Wind 0 1502 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduce the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0567
Icon Weapon 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare Wind 0 1530 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0565
Icon Weapon 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0564
Icon Weapon 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare Wind 0 1518 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0562
Icon Weapon 0562.png
Nightmare (Depravity)
ナイトメア(卑劣)
S Nightmare Fire 0 1510 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduce the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduce the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0561
Icon Weapon 0561.png
Nightmare (Violence)
ナイトメア(暴力)
S Nightmare Fire 0 1506 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Weapon 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0559
Icon Weapon 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0553
Icon Weapon 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0546
Icon Weapon 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare Wind 0 1526 An Order Becomes a Wall of Gales (II), A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II), A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0540
Icon Weapon 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare Wind 0 1439 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s

0539
Icon Weapon 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0538
Icon Weapon 0538.png
Shield Wisp (Fire)
シールドウィスプ(火)
S Nightmare Fire 0 1471 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Fire skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Weapon 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0481
Icon Weapon 0481.png
Guardian
ガーディアン
S Nightmare Wind 0 1502 A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II), A Blessing Becomes Sturdy Armor (III)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0459
Icon Weapon 0459.png
Clock Rabbit
クロックラビット
S Nightmare Fire 0 1495 A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II), A Fire Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s