Category:Nightmare:Water

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1811
Icon Weapon 1811.png
The Ashes and Dust of Folly, Azoo
暗愚の灰塵アズー
SS Nightmare Water 4594 偽リハ堅牢ナ鎧トナル(Ⅱ), 偽リハ堅牢ナ鎧トナル(Ⅲ)
0SP. Greatly raise physical DEF for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
偽リハ堅牢ナ鎧トナル(Ⅱ), 偽リハ堅牢ナ鎧トナル(Ⅲ)
0SP. Greatly raise physical DEF for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1748
Icon Weapon 1748.png
Belial
ベリアル
SS Nightmare Water 3806 Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
50SP. Greatly raise magical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (II), Reality Becomes the Sacrifice of Magic (III)
200SP. Greatly raise magical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1624
Icon Weapon 1624.png
Levy, the Destructive Dragon of Arrogance
狂妄の壊竜レヴィ
SS Nightmare Water 4532 偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
0SP. Greatly raise physical attack for all surviving allies. Prep time: 25s, Duration: 0s (indefinite)
偽リハ鋭利ナ刃トナル(Ⅱ), 偽リハ鋭利ナ刃トナル(Ⅲ)
0SP. Greatly raise physical attack for all surviving front-line allies. Prep time: 80s, Duration: 0s (indefinite)

1594
Icon Weapon 1594.png
Corcus Dodo
コーカスドードー
S Nightmare Water 2802 Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
50SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Sacrifice of Magic (I), Reality Becomes the Sacrifice of Magic (II)
200SP. Moderately raise magical attack for all surviving front-line allies. Prep time: 90s, Duration: 0s (indefinite)

1592
Icon Weapon 1592.png
Juno, the Stygian Solitude
黒ノ孤独ユノ
SS Nightmare Water 5292 An Alarm Calls the Waters of Glorious Death (Two), An Alarm Calls the Waters of Glorious Death (Three)
0SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Waters of Glorious Death (Two), An Alarm Calls the Waters of Glorious Death (Three)
0SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 60s, Duration: 90s

1498
Icon Weapon 1498.png
Fear, Warden of the Prison
監獄の守り手フィア
SS Nightmare Water 4334 Favorable Winds of Surging Mana (Three), Favorable Winds of Surging Mana (Two)
50SP. Restore 25% of max SP for all allies with vanguard/attack jobs. Prep time: 10s, Duration: 0s (indefinite)
Favorable Winds of Surging Mana (Three), Favorable Winds of Surging Mana (Two)
200SP. Restore 25% of max SP for all allies with vanguard/attack jobs. Prep time: 50s, Duration: 0s (indefinite)

1496
Icon Weapon 1496.png
Jabberwock
ジャバウォック
SS Nightmare Water 0 4614 Reality Becomes the Disruption of Magical Barriers (II), Reality Becomes the Disruption of Magical Barriers (III)
0SP. Greatly lower magical defense for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Disruption of Magical Barriers (II), Reality Becomes the Disruption of Magical Barriers (III)
0SP. Greatly lower magical defense for all front-line enemies, including KO'ed ones. Prep time: 80s, Duration: 0s (indefinite)

1484
Icon Weapon 1484.png
Sunglasses Orc
サングラスオーク
S Nightmare Water 0 3030 Reality Becomes the Negation of Magic (I)
50SP. Lower magical attack for all enemies. Prep time: 25s, Duration: 0s (indefinite)
Reality Becomes the Negation of Magic (I)
200SP. Lower magical attack for all front-line enemies, including KO'ed ones. Prep time: 90s, Duration: 0s (indefinite)

1428
Icon Weapon 1428.png
Christmas Ghost (Water)
クリスマスゴースト(水)
S Nightmare Water 0 2482 Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
50SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 10s, Duration: 0s (indefinite)
Favorable Winds of Surging Mana (One), Favorable Winds of Surging Mana (Two)
200SP. Restore 15% of max SP for all allies with vanguard/attack jobs. Prep time: 60s, Duration: 0s (indefinite)

1359
Icon Weapon 1359.png
Old Man's Fishing Rod
おやっさんの釣り竿
SS Nightmare Water 0 3446 Fair Winds of Surging Mana (Two)
50SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 10s, Duration: 0s (indefinite)
Fair Winds of Surging Mana (Two)
200SP. Restore 25% of max SP for all allies with backline/support jobs. Prep time: 50s, Duration: 0s (indefinite)

1358
Icon Weapon 1358.png
Nami's Fishing Rod
ナミの釣り竿
SS Nightmare Water 0 3442 An Alarm Calls the Winds of Glorious Death (Two)
50SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 10s, Duration: 20s
An Alarm Calls the Winds of Glorious Death (Two)
200SP. Greatly increase the effect of Water skills, while increasing the Wind damage inflicted by enemies. Prep time: 60s, Duration: 90s

1357
Icon Weapon 1357.png
Swordfish
カジキ
S Nightmare Water 0 2323 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1356
Icon Weapon 1356.png
Crimson Seabream
チダイ
S Nightmare Water 0 2349 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1355
Icon Weapon 1355.png
Black Tuna
クロマグロ
S Nightmare Water 0 2385 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

1354
Icon Weapon 1354.png
Prince Tuna
マグロの王子
S Nightmare Water 0 2418 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

1353
Icon Weapon 1353.png
King Tuna
マグロの王
S Nightmare Water 0 2456 A Fairy Lord Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

1207
Icon Weapon 1207.png
Salaryman (Water)
サラリーマン(水)
S Nightmare Water 0 1467 Grace Becomes the Salve of Life (II)
50SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1204
Icon Weapon 1204.png
Real Wisp (Water)
リアルウィスプ(水)
S Nightmare Water 0 1455 A Water Spirit Commands Magical Energy (II)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 8s, Duration: 18s
A Water Spirit Commands Magical Energy (II)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 50s, Duration: 70s

1201
Icon Weapon 1201.png
Real Spider (Water)
リアルスパイダー(水)
A Nightmare Water 0 1434 A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1198
Icon Weapon 1198.png
Real Orc (Water)
リアルオーク(水)
A Nightmare Water 0 1208 A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 15s, Duration: 20s
A Roar Becomes the Signal to Counterattack (III)
200SP. Massively increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 90s, Duration: 120s

1195
Icon Weapon 1195.png
Real Lizard (Water)
リアルリザード(水)
A Nightmare Water 0 1409 A Whisper Becomes the Protection of Running Water (III)
50SP. Massively increases the effectiveness of Water skills for all allies. Prep time: 15s, Duration: 20s
A Whisper Becomes the Protection of Running Water (III)
200SP. Massively increases the effectiveness of Water skills for all allies. Prep time: 120s, Duration: 120s

1192
Icon Weapon 1192.png
Real Ghost (Water)
リアルゴースト(水)
A Nightmare Water 0 1232 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 15s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 90s, Duration: 100s

1189
Icon Weapon 1189.png
Real Bird (Water)
リアルバード(水)
A Nightmare Water 0 1278 Resentment Makes Blades Dull and Brittle (III)
50SP. Massively lower attack (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (III)
200SP. Massively lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1186
Icon Weapon 1186.png
Real Golem (Water)
リアルゴーレム(水)
A Nightmare Water 0 1393 A Blessing Becomes Sturdy Armor (III)
50SP. Massively raise defense (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (III)
200SP. Massively raise defense (physical and magical) for all surviving front-line allies. Prep time: 75s, Duration: 0s (indefinite)

1183
Icon Weapon 1183.png
Real Plant (Water)
リアルプラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Massively lower defense (physical and magical) for all enemies. Prep time: 30s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Massively lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 75s, Duration: 0s (indefinite)

1180
Icon Weapon 1180.png
Real Hound (Water)
リアルハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (III)
50SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 30s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (III)
200SP. Massively raise attack (physical and magical) for all surviving allies. Prep time: 75s, Duration: 0s (indefinite)

1173
Icon Weapon 1173.png
Rafflesia
ラフレシア
SS Nightmare Water 0 2570 A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II), A Wailing Cry Becomes Shackles That Bind Armor (III)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1125
Icon Weapon 1125.png
One-Winged Doll, Blanc
片翼人形ブラン
SS Nightmare Water 0 4350 Grace Becomes the Salve of Life (II), Grace Becomes the Salve of Life (III)
0SP. Restore 45% of max HP for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
The Realm of Blood Denies Tools of Music (Two), The Realm of Blood Denies Tools of Music (Three)
0SP. Greatly reduce the effectiveness of enemy Instrument skills. Prep time: 70s, Duration: 90s

1103
Icon Weapon 1103.png
Sea Serpent
シーサーペント
S Nightmare Water 0 1471 A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

1047
Icon Weapon 1047.png
Blue Poppy
ブルーポピー
SS Nightmare Water 0 4530 A Tidal Wave from the Dark Seas That Extinguishes Flames (II), A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
0SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II), A Cheer Becomes the Protection of Cover (III)
0SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1027
Icon Weapon 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II), Resentment Makes Blades Dull and Brittle (III)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0991
Icon Weapon 0991.png
Fenrir
フェンリル
SS Nightmare Water 0 3778 A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0669
Icon Weapon 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0663
Icon Weapon 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II), A Song Becomes the Blade of Certain Victory (III)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0639
Icon Weapon 0639.png
Digitalis, the Undertaker
弔い人ジギタリス
SS Nightmare Water 0 4582 A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II), A Murmur Becomes a Wall of Running Water (III)
0SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

0583
Icon Weapon 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I), A Song Becomes the Blade of Loyalty (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0572
Icon Weapon 0572.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1510 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemy's inochi. Prep time: 60s, Duration: 90s

0565
Icon Weapon 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Weapon 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0559
Icon Weapon 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0553
Icon Weapon 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II), A Water Spirit Provides Magical Energy (III)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0550
Icon Weapon 0550.png
Midgardsormr
ミドガルズオルム
SS Nightmare Water 0 2558 A Tidal Wave from the Dark Seas That Extinguishes Flames (II), A Tidal Wave from the Dark Seas That Extinguishes Flames (III)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II), A Cheer Becomes the Protection of Cover (III)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

0548
Icon Weapon 0548.png
Hate Snake (Water)
ヘイトスネーク(水)
A Nightmare Water 0 1584 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0543
Icon Weapon 0543.png
Snake (Water)
スネーク(水)
A Nightmare Water 0 1442 A Murmur Becomes a Wall of Running Water (I), A Murmur Becomes a Wall of Running Water (II)
50SP. Reduce the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (I), A Murmur Becomes a Wall of Running Water (II)
200SP. Reduce the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0539
Icon Weapon 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduce the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Weapon 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0534
Icon Weapon 0534.png
Hate Spider (Water)
ヘイトスパイダー(水)
A Nightmare Water 0 1568 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0529
Icon Weapon 0529.png
Spider (Water)
スパイダー(水)
A Nightmare Water 0 1466 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0525
Icon Weapon 0525.png
Hate Orc (Water)
ヘイトオーク(水)
A Nightmare Water 0 1328 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0520
Icon Weapon 0520.png
Orc (Water)
オーク(水)
A Nightmare Water 0 1176 A Tidal Wave from the Dark Seas That Extinguishes Flames (I), A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I), A Roar Becomes the Signal to Counterattack (II)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0514
Icon Weapon 0514.png
Hate Lizard (Water)
ヘイトリザード(水)
A Nightmare Water 0 1539 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0509
Icon Weapon 0509.png
Lizard (Water)
リザード(水)
A Nightmare Water 0 1425 A Whisper Becomes the Protection of Running Water (I), A Whisper Becomes the Protection of Running Water (II)
50SP. Increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (I), A Whisper Becomes the Protection of Running Water (II)
200SP. Increases the effectiveness of Water skills for all allies. Prep time: 100s, Duration: 100s

0501
Icon Weapon 0501.png
Hate Ghost (Water)
ヘイトゴースト(水)
A Nightmare Water 0 1359 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduce the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0496
Icon Weapon 0496.png
Ghost (Water)
ゴースト(水)
A Nightmare Water 0 1248 A Water Spirit Provides Magical Energy (I), A Water Spirit Provides Magical Energy (II)
50SP. Reduce the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (I), A Water Spirit Provides Magical Energy (II)
200SP. Reduce the SP cost of Water skills for all allies. Prep time: 80s, Duration: 80s

0490
Icon Weapon 0490.png
Hate Bird (Water)
ヘイトバード(水)
A Nightmare Water 0 1362 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0485
Icon Weapon 0485.png
Bird (Water)
バード(水)
A Nightmare Water 0 1262 Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
50SP. Lower attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I), Resentment Makes Blades Dull and Brittle (II)
200SP. Lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0479
Icon Weapon 0479.png
Freeze Golem
フリーズゴーレム
SS Nightmare Water 0 4431 A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II), A Whisper Becomes the Protection of Running Water (III)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0477
Icon Weapon 0477.png
Hate Golem (Water)
ヘイトゴーレム(水)
A Nightmare Water 0 1528 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raise defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0472
Icon Weapon 0472.png
Golem (Water)
ゴーレム(水)
A Nightmare Water 0 1377 A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
50SP. Raise defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I), A Blessing Becomes Sturdy Armor (II)
200SP. Raise defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0468
Icon Weapon 0468.png
Hate Plant (Water)
ヘイトプラント(水)
A Nightmare Water 0 1394 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0463
Icon Weapon 0463.png
Plant (Water)
プラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Lower defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I), A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Lower defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0455
Icon Weapon 0455.png
Hate Hound (Water)
ヘイトハウンド(水)
A Nightmare Water 0 1382 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raise attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0450
Icon Weapon 0450.png
Hound (Water)
ハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
50SP. Raise attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I), A Song Becomes the Blade of Certain Victory (II)
200SP. Raise attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)