Category:Nightmare:Water

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1047
Icon Nightmare 1047.png
Blue Poppy
ブルーポピー
SS Nightmare Water 0 4530 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
0SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II)
0SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1027
Icon Nightmare 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0991
Icon Nightmare 0991.png
Fenrir
フェンリル
SS Nightmare Water 0 3778 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0669
Icon Nightmare 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0663
Icon Nightmare 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0639
Icon Nightmare 0639.png
Digitalis, the Undertaker
弔い人ジギタリス
SS Nightmare Water 0 4582 A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0583
Icon Nightmare 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0571
Icon Nightmare 0571.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1506 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0565
Icon Nightmare 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Nightmare 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0559
Icon Nightmare 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0553
Icon Nightmare 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0550
Icon Nightmare 0550.png
Midgardsormr
ミドガルズオルム
SS Nightmare Water 0 2558 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

0548
Icon Nightmare 0548.png
Hate Snake (Water)
ヘイトスネーク(水)
A Nightmare Water 0 1584 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0543
Icon Nightmare 0543.png
Snake (Water)
スネーク(水)
A Nightmare Water 0 1442 A Murmur Becomes a Wall of Running Water (I)
50SP. Reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (I)
200SP. Reduces the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0539
Icon Nightmare 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Nightmare 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0534
Icon Nightmare 0534.png
Hate Spider (Water)
ヘイトスパイダー(水)
A Nightmare Water 0 1568 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0529
Icon Nightmare 0529.png
Spider (Water)
スパイダー(水)
A Nightmare Water 0 1466 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0525
Icon Nightmare 0525.png
Hate Orc (Water)
ヘイトオーク(水)
A Nightmare Water 0 1328 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0520
Icon Nightmare 0520.png
Orc (Water)
オーク(水)
A Nightmare Water 0 1176 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0514
Icon Nightmare 0514.png
Hate Lizard (Water)
ヘイトリザード(水)
A Nightmare Water 0 1539 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0509
Icon Nightmare 0509.png
Lizard (Water)
リザード(水)
A Nightmare Water 0 1425 A Whisper Becomes the Protection of Running Water (I)
50SP. Increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (I)
200SP. Increases the effectiveness of Water skills for all allies. Prep time: 100s, Duration: 100s

0501
Icon Nightmare 0501.png
Hate Ghost (Water)
ヘイトゴースト(水)
A Nightmare Water 0 1359 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0496
Icon Nightmare 0496.png
Ghost (Water)
ゴースト(水)
A Nightmare Water 0 1248 A Water Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Water skills for all allies. Prep time: 80s, Duration: 80s

0490
Icon Nightmare 0490.png
Hate Bird (Water)
ヘイトバード(水)
A Nightmare Water 0 1362 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0485
Icon Nightmare 0485.png
Bird (Water)
バード(水)
A Nightmare Water 0 1262 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0479
Icon Nightmare 0479.png
Freeze Golem
フリーズゴーレム
SS Nightmare Water 0 4431 A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0477
Icon Nightmare 0477.png
Hate Golem (Water)
ヘイトゴーレム(水)
A Nightmare Water 0 1528 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0472
Icon Nightmare 0472.png
Golem (Water)
ゴーレム(水)
A Nightmare Water 0 1377 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0468
Icon Nightmare 0468.png
Hate Plant (Water)
ヘイトプラント(水)
A Nightmare Water 0 1394 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0463
Icon Nightmare 0463.png
Plant (Water)
プラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0455
Icon Nightmare 0455.png
Hate Hound (Water)
ヘイトハウンド(水)
A Nightmare Water 0 1382 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0450
Icon Nightmare 0450.png
Hound (Water)
ハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)