Category:Nightmare:Wind

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1257
Icon Nightmare 1257.png
Cake Spider
ケーキスパイダー
S Nightmare Wind 0 4026 Grace Becomes the Salve of Life (I)
50SP. Restore 30% of max HP for all allies. Prep time: 20s, Duration: 0s (indefinite)
The Realm of Blood Denies Tomes of Magic (One)
200SP. Reduce the effectiveness of enemy Tome skills. Prep time: 80s, Duration: 80s

1137
Icon Nightmare 1137.png
Yatagarasu
ヤタガラス
SS Nightmare Wind 0 4444 Resentment Makes Blades Dull and Brittle (II)
0SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
0SP. Greatly lower attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1105 Ziz
ジズ
SS Nightmare Wind 0 2728 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1051
Icon Nightmare 1051.png
Inferior Duplication Mirror, Fara
劣等の写し鏡ファラ
SS Nightmare Wind 0 4506 An Order Becomes a Wall of Gales (II)
0SP. Greatly reduce the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
0SP. Greatly reduce the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0773
Icon Nightmare 0773.png
Ogre
オーガ
SS Nightmare Wind 0 3786 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0667
Icon Nightmare 0667.png
Trick Wisp
トリックウィスプ
SS Nightmare Wind 0 2658 A Blessing Becomes Strong Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Blessing Becomes Strong Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0569
Icon Nightmare 0569.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare Wind 0 1538 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0567
Icon Nightmare 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare Wind 0 1530 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0564
Icon Nightmare 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare Wind 0 1518 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0557
Icon Nightmare 0557.png
Eris, Avatar of Gluttony
暴食の化身エリス
SS Nightmare Wind 0 4618 A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

0549
Icon Nightmare 0549.png
Hate Snake (Wind)
ヘイトスネーク(風)
A Nightmare Wind 0 1588 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0546
Icon Nightmare 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare Wind 0 1526 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0545
Icon Nightmare 0545.png
Snake (Wind)
スネーク(風)
A Nightmare Wind 0 1450 An Order Becomes a Wall of Gales (I)
50SP. Reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (I)
200SP. Reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0540
Icon Nightmare 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare Wind 0 1439 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s

0535
Icon Nightmare 0535.png
Hate Spider (Wind)
ヘイトスパイダー(風)
A Nightmare Wind 0 1572 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0531
Icon Nightmare 0531.png
Spider (Wind)
スパイダー(風)
A Nightmare Wind 0 1434 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0526
Icon Nightmare 0526.png
Hate Orc (Wind)
ヘイトオーク(風)
A Nightmare Wind 0 1332 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 70s, Duration: 110s

0522
Icon Nightmare 0522.png
Orc (Wind)
オーク(風)
A Nightmare Wind 0 1184 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the effect of attack skills for all front-line allies when at a disadvantage and when comboing. Prep time: 80s, Duration: 100s

0516
Icon Nightmare 0516.png
Lindwurm
リントヴルム
SS Nightmare Wind 0 4484 A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0515
Icon Nightmare 0515.png
Hate Lizard (Wind)
ヘイトリザード(風)
A Nightmare Wind 0 1543 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0511
Icon Nightmare 0511.png
Lizard (Wind)
リザード(風)
A Nightmare Wind 0 1393 A Command Becomes the Protection of Swift Winds (I)
50SP. Increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (I)
200SP. Increases the effectiveness of Wind skills for all allies. Prep time: 100s, Duration: 100s

0502
Icon Nightmare 0502.png
Hate Ghost (Wind)
ヘイトゴースト(風)
A Nightmare Wind 0 1363 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0498
Icon Nightmare 0498.png
Ghost (Wind)
ゴースト(風)
A Nightmare Wind 0 1256 A Wind Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Wind skills for all allies. Prep time: 80s, Duration: 80s

0491
Icon Nightmare 0491.png
Hate Bird (Wind)
ヘイトバード(風)
A Nightmare Wind 0 1366 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0487
Icon Nightmare 0487.png
Bird (Wind)
バード(風)
A Nightmare Wind 0 1270 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0481
Icon Nightmare 0481.png
Guardian
ガーディアン
S Nightmare Wind 0 1502 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 60s, Duration: 0s (indefinite)

0478
Icon Nightmare 0478.png
Hate Golem (Wind)
ヘイトゴーレム(風)
A Nightmare Wind 0 1532 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0474
Icon Nightmare 0474.png
Golem (Wind)
ゴーレム(風)
A Nightmare Wind 0 1385 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0469
Icon Nightmare 0469.png
Hate Plant (Wind)
ヘイトプラント(風)
A Nightmare Wind 0 1398 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0465
Icon Nightmare 0465.png
Plant (Wind)
プラント(風)
A Nightmare Wind 0 1262 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0456
Icon Nightmare 0456.png
Hate Hound (Wind)
ヘイトハウンド(風)
A Nightmare Wind 0 1386 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0452
Icon Nightmare 0452.png
Hound (Wind)
ハウンド(風)
A Nightmare Wind 0 1250 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)