Introduction[edit | edit source]
You can equip them by heading to the 裝備 screen. The red おすすめ button auto-equips any suitable gear, though do take note that you should press on the 'Sub' button and equip any gear for your sub grid as well, which gives you 10% of the equipped sub gears' stats. No duplicates are allowed. You can use your duplicates to Limit Break or Level your gear.
For your main grid, if you have an Attack job equipped, you can only equip Attack weapons -- Swords, Polearms, Guns, and Hammers. If you have a Support job equipped, you can only equip Support weapons -- Tomes, Staves, Foci, and (Musical) Instruments.
- Physical weapons: Swords, Hammers
- Use for Birds, Ghosts
- Magical weapons: Guns, Polearms, Foci
- Use for Orcs, Plants
- Support weapons: Tomes debuff enemies, Instruments buff allies (And Staves heal allies)
(More information on Enemies)
Tome-type and Instrument-type weapons have buff/debuff and no attack skills, so a deck full of them is not viable for solo play if you wish to do any damage. Long press on weapons to see their descriptions. Since Support classes can only equip Support equipment, and Attack classes can only equip Attack equipment, have a look at your weapons and, if you have a clear majority of one type, consider equipping the corresponding class.
The 'maximum' stats on this wiki's individual equipment pages represent fully-limit-broken (where applicable), fully-leveled equipment. Please note that for armor, especially, even though they cannot be limit broken, the maximum stats currently achievable in-game are lower than the datamined maximum number shown on the wiki. We are in the process of investigating why this is the case. For now, if you would like to see what stats a piece of equipment has at any given level, please use this spreadsheet.
For information on how Character Jobs work, see Jobs.
Limit Breaking[edit | edit source]
Limit breaking (限界突破) refers to using the Limit Breaking screen to feed an item, a copy of itself. This increases its maximum level, or level cap, as well as its maximum skill level. Limit breaking can be done at any evolution stage, and only requires a copy of the initial item. That is, if you have upgraded an SS item to L, you can still limit break this L item with a copy of the base SS item.
Any limit breaking done before evolution will not be revoked upon evolving item: it will immediately applied to the evolved item.
All items can be limit broken up to four times, gaining five levels (ten, on L items) each time.
One skill level is gained the first three times a item is limit broken, and two skill levels for the last LB, up to a maximum of 20.
Evolution[edit | edit source]
Several Weapons, Armor, and Nightmares can be Evolved into an improved version of the same item.
Equipment can evolve to higher ranks, depending on the base rank:
- Base SS can evolve to L
- S can evolve to SS
- A can evolve to S (if they have a cost of 9 or 10) or SS (cost of 11 or 12)
In order to evolve an item, several requirements must be met:
- The item must have reached its basic level cap.
- In other words, higher level caps unlocked through limit-breaking are not taken into account.
- Unlocked caps will automatically be applied to the evolved item.
- The necessary ingredients for Evolution must be available.
- Said ingredients can be acquired from the relevant dungeons, depending on type of item (weapon or armor) and/or element.
- You must have enough Gold to cover the costs of Evolution, basically:
- B->A cost 5,000 Gold
- A->S cost 20,000 Gold
- S->SS cost 70,000 Gold
- SS->L cost 200,000 Gold
Important: Evolving the item will reset the item's level to 1. Skill level stayed intact (not changed).
|Evolution||Materials for Weapons||Materials for Armor||Materials for Nightmares|
|B->A||-||15 Feathers, 5 Wings||-|
|A->S||15 Claws, 5 Scales, 1 Eye||30 Feathers, 20 Wings, 5 Crests||30 Tallow, 10 Mucus, 1 Serpent's Lifeblood|
|S->SS||45 Claws, 20 Scales, 5 Eyes||45 Feathers, 30 Wings, 15 Crests, 1 Mask||45 Tallow, 20 Mucus, 5 Serpent's Lifeblood|
|SS->L||40 Scales, 15 Eyes, 5 Shackles||-|| (Event/Trade) 45 Tallow, 30 Mucus, 10 Serpent's Lifeblood |
(Gacha) 40 Mucus, 15 Serpent's Lifeblood, 5 Dragon's Lifeblood
|Obtained From||Mysteries of Evolution, Event Medals||Oddities of Evolution, Event Medals||Charm Medals|
* All mentioned materials above might also be dropped or rewarded from Event Maps and/or Story Maps.
Leveling[edit | edit source]
You can increase the level (and thus stats) of your equipment by heading to the 強化 screen from the bottom navigation bar:
- Sword is used to level Weapons.
- Shield is used to level Armors.
- Glyph is used to level Nightmares.
|Rarity||XP when fed||Item||Obtainable via|
|SS||10000||Sword of Strengthening (V)||Grand Medal (100)|
|Shield of Strengthening (V)||Currently unknown|
|Glyph of Strengthening (V)||Currently unknown|
|S||5500||Sword of Strengthening (IV)||Mysteries of Evolution, Medal Exchanges (3 or 30)|
|Shield of Strengthening (IV)||Oddities of Evolution, Medal Exchanges (3 or 30)|
|Glyph of Strengthening (IV)||Charm Medal (60)|
|A||1600||Sword of Strengthening (III)||Mysteries of Evolution, Medal Exchanges (1 or 10), Story Drops|
|Shield of Strengthening (III)||Oddities of Evolution, Medal Exchanges (1 or 10), Story Drops|
|Glyph of Strengthening (III)||Charm Medal (20)|
|B||200||Sword of Strengthening (II)||Mysteries of Evolution, Story Drops|
|Shield of Strengthening (II)||Oddities of Evolution, Story Drops|
|Glyph of Strengthening (II)||Currently unknown|
|C||50||Sword of Strengthening (I)||Story Drops|
|Shield of Strengthening (I)||Story Drops|
|Glyph of Strengthening (I)||Currently unknown|
* You can also level a Weapon/Armor/Nightmare by consuming other Weapon/Armor/Nightmares. By doing so, you'll increase the Skill Level of your item and a bit of Base Level exp.
It takes the below amount to level skill levels:
- SL 1-2: 2 A fodder
- SL 2-3: 4 A fodder
- SL 3-4: 3 A fodder
- SL 4-5: 6 A fodder
Weapon Types[edit | edit source]
Attack weapons are used to deal damage, and can be wielded by Breakers, Paladins, Gunners, and Crushers. Their damage can be affected in-battle by other allies' buffs (using the magical instruments) and enemies' debuffs. They can affect either a single or multiple enemies.
|Skill||Main Job||Damage type||Target|
Support weapons have different effects based on their skill type, and can be wielded by Casters, Clerics, Minstrels, and Sorcerers. They seem to be unaffected by buffs and debuffs. Unlike the attack weapons, the target varies from weapon to weapon.
|Sorcerer||Debuffs enemies' defenses|
|Minstrel||Buffs allies' damage|
Lists of Relevant Items[edit | edit source]
Weapons[edit | edit source]
See Also: Category:Weapons
Armor[edit | edit source]
See Also: Category:Armor
Nightmares[edit | edit source]
See Also: Category:Nightmare