Nightmares

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Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

Introduction[edit | edit source]

Nightmares can be summoned to aid the player during battles.

They can strengthen the members of the whole party by providing various buffs: ATK+, DEF+, and so on.

They do not deal any damage to mobs (though some of them can have skills that debuff mobs), but function as skills which affect the whole party.

Each player in the battle can only summon one Nightmare per battle. Once that nightmare has been summoned, any other player cannot re-summon the same Nightmare. CPU players will not summon Nightmares.

List of Nightmares[edit | edit source]

Note: If the below information seems to have blanks, or a page does not appear to be showing, please try purging it by entering the name of the page with the missing information in this form and pressing the 'Purge' button. Untitled Document

Weapons Armor Nightmares

Blade.png Hammer.png Ranged.png Polearm.png

Instrument.png Tome.png Focus.png Staff.png

Head.png Body.png Feet.png Hands.png

Fire.png Water.png Wind.png

ASSS

Fire.png Water.png Wind.png

Job Weapons

ASSS

ID Icon Name Tier Type Element Cost Total Stats at MLB Story Skill Colosseum skill Col. Aid Skill
1051
Icon Nightmare 1051.png
Inferior Duplication Mirror, Fara
劣等の写し鏡ファラ
SS Nightmare Wind 0 4506 An Order Becomes a Wall of Gales (II)
0SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
0SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1047
Icon Nightmare 1047.png
Blue Poppy
ブルーポピー
SS Nightmare Water 0 4530 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
0SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II)
0SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

1029
Icon Nightmare 1029.png
Grief Spider
グリーフスパイダー
SS Nightmare Fire 0 3810 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

1027
Icon Nightmare 1027.png
Hawk
ホーク
S Nightmare Water 0 1487 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

1009
Icon Nightmare 1009.png
Barbarian
バーバリアン
SS Nightmare Fire 0 4538 A Hellfire from the Setting Moon That Banishes the Wind (II)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
0SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0991
Icon Nightmare 0991.png
Fenrir
フェンリル
SS Nightmare Water 0 3778 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0979
Icon Nightmare 0979.png
Apostle of the Black Arm, Mitra
黑腕の使徒ミトラ
SS Nightmare Fire 0 5320 A Song Becomes the Blade of Certain Victory (II)
0SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
0SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0828
Icon Nightmare 0828.png
Machine Lifeform (Gun)
機械生命体(銃)
S Nightmare Fire 0 2796 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (I)
200SP. Increases the hit rate of Colosseum Aid skills for all allies. Prep time: 100s, Duration: 100s

0827
Icon Nightmare 0827.png
Machine Lifeform
機械生命体
S Nightmare Fire 0 2788 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0825
Icon Nightmare 0825.png
Beauvoir
ボーヴォワール
SS Nightmare Fire 0 3759 A Fairy Lord Provides Magical Energy (I)
50SP. Reduces the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (I)
200SP. Reduces the SP cost of all skills for all allies. Prep time: 80s, Duration: 100s

0773
Icon Nightmare 0773.png
Ogre
オーガ
SS Nightmare Wind 0 3786 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0771
Icon Nightmare 0771.png
Investigator Esse
調査員エッセ
S Nightmare Fire 0 2734 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0769
Icon Nightmare 0769.png
Phoenix
火ノ鳥
S Nightmare Fire 0 1510 A Howl Becomes the Protection of Sweltering Heat (I)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0743
Icon Nightmare 0743.png
Noin, Law of Sandstorms
砂塵の掟ノイン
SS Nightmare Fire 0 4558 A Hellfire from the Setting Moon That Banishes the Wind (II)
0SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Sigh Becomes the Hindrance of Assistance (II)
0SP. Greatly decreases the hit rate of all enemies' Colosseum Aid skills. ※Effect ends early if two minutes or less remaining for Colosseum. Prep time: 60s, Duration: 90s

0669
Icon Nightmare 0669.png
Puppet Dragon
パペットドラゴン
S Nightmare Water 0 1495 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0667
Icon Nightmare 0667.png
Trick Wisp
トリックウィスプ
SS Nightmare Wind 0 2658 A Blessing Becomes Strong Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Blessing Becomes Strong Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0665
Icon Nightmare 0665.png
Fafnir
ファフニール
SS Nightmare Fire 0 3794 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0663
Icon Nightmare 0663.png
Solitary Black Rabbit
孤独な黒兎
S Nightmare Water 0 1514 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0639
Icon Nightmare 0639.png
Digitalis, the Undertaker
弔い人ジギタリス
SS Nightmare Water 0 4582 A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
0SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0583
Icon Nightmare 0583.png
Feena the Loyal Falsehood
忠臣の偽りフィーナ
S Nightmare Water 0 1428 A Song Becomes the Blade of Loyalty (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 15s, Duration: 0s (indefinite)
A Song Becomes the Blade of Loyalty (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0571
Icon Nightmare 0571.png
Nightmare (Suffering)
ナイトメア(被虐)
S Nightmare Water 0 1506 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0569
Icon Nightmare 0569.png
Nightmare (Slumber)
ナイトメア(睡眠)
S Nightmare Wind 0 1538 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0567
Icon Nightmare 0567.png
Nightmare (Delusion)
ナイトメア(虚妄)
S Nightmare Wind 0 1530 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0565
Icon Nightmare 0565.png
Nightmare (Sorrow)
ナイトメア(悲哀)
S Nightmare Water 0 1522 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0564
Icon Nightmare 0564.png
Nightmare (Dependency)
ナイトメア(依存)
S Nightmare Wind 0 1518 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0562
Icon Nightmare 0562.png
Nightmare (Depravity)
ナイトメア(卑劣)
S Nightmare Fire 0 1510 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0561
Icon Nightmare 0561.png
Nightmare (Violence)
ナイトメア(暴力)
S Nightmare Fire 0 1506 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0560
Icon Nightmare 0560.png
Nightmare (Justice)
ナイトメア(正義)
S Nightmare Water 0 1502 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0559
Icon Nightmare 0559.png
Nightmare (Restriction)
ナイトメア(束縛)
S Nightmare Water 0 1538 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0557
Icon Nightmare 0557.png
Eris, Avatar of Gluttony
暴食の化身エリス
SS Nightmare Wind 0 4618 A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 10s, Duration: 20s
A Fairy Lord Provides Magical Energy (II)
0SP. Greatly reduces the SP cost of all skills for all allies. Prep time: 70s, Duration: 110s

0555
Icon Nightmare 0555.png
Elza, the Ancient Priestess
古の巫女エルザ
SS Nightmare Fire 0 4506 A Scream Becomes a Wall of Sweltering Heat (II)
0SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
0SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0553
Icon Nightmare 0553.png
Drizella, Serpent of Envy
嫉妬の蛇ドリゼラ
S Nightmare Water 0 1514 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0550
Icon Nightmare 0550.png
Midgardsormr
ミドガルズオルム
SS Nightmare Water 0 2558 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Cheer Becomes the Protection of Cover (II)
200SP. Greatly increases the hit rate of Colosseum Aid skills for all allies. Prep time: 90s, Duration: 110s

0549
Icon Nightmare 0549.png
Hate Snake (Wind)
ヘイトスネーク(風)
A Nightmare Wind 0 1588 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0548
Icon Nightmare 0548.png
Hate Snake (Water)
ヘイトスネーク(水)
A Nightmare Water 0 1584 A Murmur Becomes a Wall of Running Water (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (II)
200SP. Greatly reduces the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0547
Icon Nightmare 0547.png
Hate Snake (Fire)
ヘイトスネーク(火)
A Nightmare Fire 0 1580 A Scream Becomes a Wall of Sweltering Heat (II)
50SP. Greatly reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (II)
200SP. Greatly reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 60s, Duration: 90s

0546
Icon Nightmare 0546.png
High Snake (Wind)
ハイスネーク(風)
S Nightmare Wind 0 1526 An Order Becomes a Wall of Gales (II)
50SP. Greatly reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (II)
200SP. Greatly reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' hp is 1/2 or lower than enemy's HP. Prep time: 60s, Duration: 90s

0545
Icon Nightmare 0545.png
Snake (Wind)
スネーク(風)
A Nightmare Wind 0 1450 An Order Becomes a Wall of Gales (I)
50SP. Reduces the effectiveness of enemy Wind attack skills. Prep time: 10s, Duration: 20s
An Order Becomes a Wall of Gales (I)
200SP. Reduces the effectiveness of enemy Wind attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0543
Icon Nightmare 0543.png
Snake (Water)
スネーク(水)
A Nightmare Water 0 1442 A Murmur Becomes a Wall of Running Water (I)
50SP. Reduces the effectiveness of enemy Water attack skills. Prep time: 10s, Duration: 20s
A Murmur Becomes a Wall of Running Water (I)
200SP. Reduces the effectiveness of enemy Water attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0541
Icon Nightmare 0541.png
Snake (Fire)
スネーク(火)
A Nightmare Fire 0 1434 A Scream Becomes a Wall of Sweltering Heat (I)
50SP. Reduces the effectiveness of enemy Fire attack skills. Prep time: 10s, Duration: 20s
A Scream Becomes a Wall of Sweltering Heat (I)
200SP. Reduces the effectiveness of enemy Fire attack skills. Effect ends when allies' inochi is 1/2 or lower than enemies' inochi. Prep time: 70s, Duration: 80s

0540
Icon Nightmare 0540.png
Shield Wisp (Wind)
シールドウィスプ(風)
S Nightmare Wind 0 1439 A Wind Spirit Provides Magical Energy (I)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 60s, Duration: 100s

0539
Icon Nightmare 0539.png
Shield Wisp (Water)
シールドウィスプ(水)
S Nightmare Water 0 1475 A Water Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Water skills for all allies. Prep time: 60s, Duration: 100s

0538
Icon Nightmare 0538.png
Shield Wisp (Fire)
シールドウィスプ(火)
S Nightmare Fire 0 1471 A Fire Spirit Provides Magical Energy (III)
50SP. Massively reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (III)
200SP. Massively reduces the SP cost of Fire skills for all allies. Prep time: 60s, Duration: 100s

0536
Icon Nightmare 0536.png
Absorb Spider
アブソーブスパイダー
S Nightmare Water 1526 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0535
Icon Nightmare 0535.png
Hate Spider (Wind)
ヘイトスパイダー(風)
A Nightmare Wind 0 1572 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0534
Icon Nightmare 0534.png
Hate Spider (Water)
ヘイトスパイダー(水)
A Nightmare Water 0 1568 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0533
Icon Nightmare 0533.png
Hate Spider (Fire)
ヘイトスパイダー(火)
A Nightmare Fire 0 1564 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0531
Icon Nightmare 0531.png
Spider (Wind)
スパイダー(風)
A Nightmare Wind 0 1434 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0529
Icon Nightmare 0529.png
Spider (Water)
スパイダー(水)
A Nightmare Water 0 1466 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0527
Icon Nightmare 0527.png
Spider (Fire)
スパイダー(火)
A Nightmare Fire 0 1458 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0526
Icon Nightmare 0526.png
Hate Orc (Wind)
ヘイトオーク(風)
A Nightmare Wind 0 1332 A Whirlwind from the Void That Banishes the Dew (II)
50SP. Water-type enemies take greatly-increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0525
Icon Nightmare 0525.png
Hate Orc (Water)
ヘイトオーク(水)
A Nightmare Water 0 1328 A Tidal Wave from the Dark Seas That Extinguishes Flames (II)
50SP. Fire-type enemies take greatly-increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0524
Icon Nightmare 0524.png
Hate Orc (Fire)
ヘイトオーク(火)
A Nightmare Fire 0 1324 A Hellfire from the Setting Moon That Banishes the Wind (II)
50SP. Wind-type enemies take greatly-increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (II)
200SP. Greatly increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 70s, Duration: 110s

0522
Icon Nightmare 0522.png
Orc (Wind)
オーク(風)
A Nightmare Wind 0 1184 A Whirlwind from the Void That Banishes the Dew (I)
50SP. Water-type enemies take increased Wind damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0520
Icon Nightmare 0520.png
Orc (Water)
オーク(水)
A Nightmare Water 0 1176 A Tidal Wave from the Dark Seas That Extinguishes Flames (I)
50SP. Fire-type enemies take increased Water damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0518
Icon Nightmare 0518.png
Orc (Fire)
オーク(火)
A Nightmare Fire 0 1208 A Hellfire from the Setting Moon That Banishes the Wind (I)
50SP. Wind-type enemies take increased Fire damage. Prep time: 10s, Duration: 20s
A Roar Becomes the Signal to Counterattack (I)
200SP. Increases the combo effectiveness of all front-line allies' attack skills when at a disadvantage. Prep time: 80s, Duration: 100s

0516
Icon Nightmare 0516.png
Lindwurm
リントヴルム
SS Nightmare Wind 0 4484 A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
0SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0515
Icon Nightmare 0515.png
Hate Lizard (Wind)
ヘイトリザード(風)
A Nightmare Wind 0 1543 A Command Becomes the Protection of Swift Winds (II)
50SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (II)
200SP. Greatly increases the effectiveness of Wind skills for all allies. Prep time: 90s, Duration: 110s

0514
Icon Nightmare 0514.png
Hate Lizard (Water)
ヘイトリザード(水)
A Nightmare Water 0 1539 A Whisper Becomes the Protection of Running Water (II)
50SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
200SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0513
Icon Nightmare 0513.png
Hate Lizard (Fire)
ヘイトリザード(火)
A Nightmare Fire 0 1535 A Howl Becomes the Protection of Sweltering Heat (II)
50SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
200SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0511
Icon Nightmare 0511.png
Lizard (Wind)
リザード(風)
A Nightmare Wind 0 1393 A Command Becomes the Protection of Swift Winds (I)
50SP. Increases the effectiveness of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Command Becomes the Protection of Swift Winds (I)
200SP. Increases the effectiveness of Wind skills for all allies. Prep time: 100s, Duration: 100s

0509
Icon Nightmare 0509.png
Lizard (Water)
リザード(水)
A Nightmare Water 0 1425 A Whisper Becomes the Protection of Running Water (I)
50SP. Increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (I)
200SP. Increases the effectiveness of Water skills for all allies. Prep time: 100s, Duration: 100s

0507
Icon Nightmare 0507.png
Lizard (Fire)
リザード(火)
A Nightmare Fire 0 1417 A Howl Becomes the Protection of Sweltering Heat (I)
50SP. Increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (I)
200SP. Increases the effectiveness of Fire skills for all allies. Prep time: 100s, Duration: 100s

0502
Icon Nightmare 0502.png
Hate Ghost (Wind)
ヘイトゴースト(風)
A Nightmare Wind 0 1363 A Wind Spirit Provides Magical Energy (I)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Greatly reduces the SP cost of Wind skills for all allies. Prep time: 70s, Duration: 90s

0501
Icon Nightmare 0501.png
Hate Ghost (Water)
ヘイトゴースト(水)
A Nightmare Water 0 1359 A Water Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Water skills for all allies. Prep time: 70s, Duration: 90s

0500
Icon Nightmare 0500.png
Hate Ghost (Fire)
ヘイトゴースト(火)
A Nightmare Fire 0 1355 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0498
Icon Nightmare 0498.png
Ghost (Wind)
ゴースト(風)
A Nightmare Wind 0 1256 A Wind Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Wind skills for all allies. Prep time: 10s, Duration: 20s
A Wind Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Wind skills for all allies. Prep time: 80s, Duration: 80s

0496
Icon Nightmare 0496.png
Ghost (Water)
ゴースト(水)
A Nightmare Water 0 1248 A Water Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Water skills for all allies. Prep time: 10s, Duration: 20s
A Water Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Water skills for all allies. Prep time: 80s, Duration: 80s

0494
Icon Nightmare 0494.png
Ghost (Fire)
ゴースト(火)
A Nightmare Fire 0 1240 A Fire Spirit Provides Magical Energy (I)
50SP. Reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (I)
200SP. Reduces the SP cost of Fire skills for all allies. Prep time: 80s, Duration: 80s

0491
Icon Nightmare 0491.png
Hate Bird (Wind)
ヘイトバード(風)
A Nightmare Wind 0 1366 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0490
Icon Nightmare 0490.png
Hate Bird (Water)
ヘイトバード(水)
A Nightmare Water 0 1362 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0489
Icon Nightmare 0489.png
Hate Bird (Fire)
ヘイトバード(火)
A Nightmare Fire 0 1398 Resentment Makes Blades Dull and Brittle (II)
50SP. Greatly lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (II)
200SP. Greatly lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0487
Icon Nightmare 0487.png
Bird (Wind)
バード(風)
A Nightmare Wind 0 1270 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0485
Icon Nightmare 0485.png
Bird (Water)
バード(水)
A Nightmare Water 0 1262 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0483
Icon Nightmare 0483.png
Bird (Fire)
バード(火)
A Nightmare Fire 0 1254 Resentment Makes Blades Dull and Brittle (I)
50SP. Lowers attack (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
Resentment Makes Blades Dull and Brittle (I)
200SP. Lowers attack (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0481
Icon Nightmare 0481.png
Guardian
ガーディアン
S Nightmare Wind 0 1502 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 60s, Duration: 0s (indefinite)

0479
Icon Nightmare 0479.png
Freeze Golem
フリーズゴーレム
SS Nightmare Water 0 4431 A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 10s, Duration: 20s
A Whisper Becomes the Protection of Running Water (II)
0SP. Greatly increases the effectiveness of Water skills for all allies. Prep time: 90s, Duration: 110s

0478
Icon Nightmare 0478.png
Hate Golem (Wind)
ヘイトゴーレム(風)
A Nightmare Wind 0 1532 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0477
Icon Nightmare 0477.png
Hate Golem (Water)
ヘイトゴーレム(水)
A Nightmare Water 0 1528 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0476
Icon Nightmare 0476.png
Hate Golem (Fire)
ヘイトゴーレム(火)
A Nightmare Fire 0 1524 A Blessing Becomes Sturdy Armor (II)
50SP. Greatly raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (II)
200SP. Greatly raises defense (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0474
Icon Nightmare 0474.png
Golem (Wind)
ゴーレム(風)
A Nightmare Wind 0 1385 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0472
Icon Nightmare 0472.png
Golem (Water)
ゴーレム(水)
A Nightmare Water 0 1377 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0470
Icon Nightmare 0470.png
Golem (Fire)
ゴーレム(火)
A Nightmare Fire 0 1369 A Blessing Becomes Sturdy Armor (I)
50SP. Raises defense (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Blessing Becomes Sturdy Armor (I)
200SP. Raises defense (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0469
Icon Nightmare 0469.png
Hate Plant (Wind)
ヘイトプラント(風)
A Nightmare Wind 0 1398 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0468
Icon Nightmare 0468.png
Hate Plant (Water)
ヘイトプラント(水)
A Nightmare Water 0 1394 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0467
Icon Nightmare 0467.png
Hate Plant (Fire)
ヘイトプラント(火)
A Nightmare Fire 0 1390 A Wailing Cry Becomes Shackles That Bind Armor (II)
50SP. Greatly lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (II)
200SP. Greatly lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 60s, Duration: 0s (indefinite)

0465
Icon Nightmare 0465.png
Plant (Wind)
プラント(風)
A Nightmare Wind 0 1262 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0463
Icon Nightmare 0463.png
Plant (Water)
プラント(水)
A Nightmare Water 0 1254 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0461
Icon Nightmare 0461.png
Plant (Fire)
プラント(火)
A Nightmare Fire 0 1246 A Wailing Cry Becomes Shackles That Bind Armor (I)
50SP. Lowers defense (physical and magical) for all enemies. Prep time: 20s, Duration: 0s (indefinite)
A Wailing Cry Becomes Shackles That Bind Armor (I)
200SP. Lowers defense (physical and magical) for all front-line enemies, including KO'ed ones. Prep time: 70s, Duration: 0s (indefinite)

0459
Icon Nightmare 0459.png
Clock Rabbit
クロックラビット
S Nightmare Fire 0 1495 A Fire Spirit Provides Magical Energy (II)
50SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Fire Spirit Provides Magical Energy (II)
200SP. Greatly reduces the SP cost of Fire skills for all allies. Prep time: 70s, Duration: 90s

0457
Icon Nightmare 0457.png
Ugallu
ウガルルム
SS Nightmare Fire 0 4488 A Howl Becomes the Protection of Sweltering Heat (II)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 10s, Duration: 20s
A Howl Becomes the Protection of Sweltering Heat (II)
0SP. Greatly increases the effectiveness of Fire skills for all allies. Prep time: 90s, Duration: 110s

0456
Icon Nightmare 0456.png
Hate Hound (Wind)
ヘイトハウンド(風)
A Nightmare Wind 0 1386 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0455
Icon Nightmare 0455.png
Hate Hound (Water)
ヘイトハウンド(水)
A Nightmare Water 0 1382 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0454
Icon Nightmare 0454.png
Hate Hound (Fire)
ヘイトハウンド(火)
A Nightmare Fire 0 1378 A Song Becomes the Blade of Certain Victory (II)
50SP. Greatly raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (II)
200SP. Greatly raises attack (physical and magical) for all surviving front-line allies. Prep time: 60s, Duration: 0s (indefinite)

0452
Icon Nightmare 0452.png
Hound (Wind)
ハウンド(風)
A Nightmare Wind 0 1250 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0450
Icon Nightmare 0450.png
Hound (Water)
ハウンド(水)
A Nightmare Water 0 1242 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)

0448
Icon Nightmare 0448.png
Hound (Fire)
ハウンド(火)
A Nightmare Fire 0 1274 A Song Becomes the Blade of Certain Victory (I)
50SP. Raises attack (physical and magical) for all surviving allies. Prep time: 20s, Duration: 0s (indefinite)
A Song Becomes the Blade of Certain Victory (I)
200SP. Raises attack (physical and magical) for all surviving front-line allies. Prep time: 70s, Duration: 0s (indefinite)